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What class would complement this party?
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<blockquote data-quote="Quickleaf" data-source="post: 7287276" data-attributes="member: 20323"><p>How does this build look? Human Bard (Brazen Deceiver) 4 + Ranger (Urban Ranger & Divine Marksman) 3 + Oracle (Streets) secondary class.</p><p></p><p> I *think* this makes a competent if slightly under-powered character who can serve as a face, "rogue type" (trap-disarmer & skill monkey), healer/support, and ranged combatant. But this is my first time really digging into Pathfinder, so if something looks off or there's a better option, please let me know!</p><p></p><p>Still have a 1st-level feat. Would love a "gritty contacts/network of informants" type feat! Any suggestions?</p><p></p><p>Also still have ~4,000 gp to spend. Any suggestions?</p><p></p><p><strong>CHARACTER BUILDING</strong></p><p></p><p><strong>CL 1 -- Bard (Brazen Deceiver) 1</strong></p><p> -- traits (Canter, Exchange Agent)</p><p> -- human ability score (+2 Charisma)</p><p> -- human bonus feat (Iron Will)</p><p> -- 1st-level feat (?)</p><p> -- Bardic Performance (deceptive tale, fascinate, inspire courage +1), </p><p> Cantrips, Shameless Scoundrel, Uncanny Dodge*</p><p> -- Spells Known (0th: daze, message, sift, unwitting ally; 1st: charm </p><p> person, heightened awareness, saving finale)</p><p> -- Oracle Mystery (add Bluff, Knowledge (local), Perception, and Stealth </p><p> to list of class skills)</p><p> -- Oracle Curse (Powerless Prophecy*)</p><p> -- favored class (+1 skill rank)</p><p></p><p><strong>CL 2 -- Ranger 1 (Urban Ranger & Divine Marksman) </strong></p><p> -- Oracle Mystery (add "disguise self" to spells known) </p><p> -- Bullseye Shot, Favored Enemy (human), Urban Ranger</p><p></p><p><strong>CL 3 -- Ranger 2</strong></p><p> -- Combat Style Feat: Crossbow (Focused Shot)</p><p> -- Secondary Class Feature: Oracle Revelation (Eyes of the Streets)</p><p></p><p><strong>CL 4 -- Ranger 3</strong></p><p> -- Oracle Mystery (add "detect thoughts" to spells known...but only gain </p><p> access to it once reaching 4th-level Bard) </p><p> -- Favored Community (<CITY NAME>), Trapfinding</p><p> -- ability score boost (+1 Intelligence)</p><p></p><p><strong>CL 5 -- Bard 2</strong> </p><p> -- 5th-level feat (Deadly Aim)</p><p> -- Spells Known (0th: detect magic, bleed, touch of fatigue; 1st: cure light </p><p> wounds)</p><p> -- Blatant Subtlety, Invoke the Blood</p><p> -- favored class (+1 skill rank)</p><p></p><p><strong>CL 6 -- Bard 3</strong></p><p> -- Bardic Performance (inspire competence +2)</p><p> -- Spells Known (0th: read magic; 1st: summon minor monster)</p><p> -- favored class (+1 skill rank)</p><p></p><p><strong>CL 7 -- Bard 4</strong></p><p> -- Spells Known (2nd: animal messenger, calm emotions, steal voice)</p><p> -- Secondary Class Feature: Oracle Orison ("stabilize")</p><p> -- favored class (bonus known spell: "calm emotions")</p><p></p><p><strong>ACTUAL CHARACTER</strong></p><p></p><p><strong>Dietrich Kraust the Thieftaker</strong></p><p>LG Human Bard (Brazen Deceiver) 4, Ranger (Urban Ranger & Divine Marksman) 3, with Oracle (Streets) secondary class</p><p>Str 10, Dex 13, Con 12, Int 14, Wis 12, Cha 16</p><p>HP 45; AC 17 (mithral shirt +1, ring of protection +1); Fort +6, Ref +9, Will +8 (cloak of protection +1, Iron Will)</p><p></p><p><strong>Feats:</strong> ? (1st-level feat?), Iron Will (human bonus feat), Spellsong (Blatant Subtlety bonus feat), Bullseye Shot (Divine Marksman bonus feat), Focused Shot (Ranger Combat Style feat), Deadly Aim (5th-level feat)</p><p></p><p><strong>Skills:</strong> Appraise +6, Bluff +13, Diplomacy +10, Disable Device +10, Disguise +13, Escape Artist +5, Handle Animal +10, Heal +5, Intimidate +10, Knowledge (Arcana) +6, Knowledge (History) +6, Knowledge (Local) +6, Knowledge (Nature) +6, Knowledge (Nobility) +6, Linguistics +7, Perception +8, Perform (Oratory) +11, Ride +5, Sense Motive +9, Sleight of Hand +7, Spellcraft +6, Stealth +8, Survival +6, Use Magic Device +7</p><p></p><p><strong>Spells:</strong></p><p>0th: bleed, daze, detect magic, message, read magic, sift, stabilize, touch of fatigue, unwitting ally</p><p>1st: charm person, cure light wounds, disguise self, heightened awareness, saving finale, summon minor monster (celestial ravens)</p><p>2nd: animal messenger, calm emotions, detect thoughts, steal voice</p><p></p><p><strong>Magic Items & Equipment (11,273 gp spend out of 16,105 gp allowed):</strong></p><p>light crossbow +1 = 2,335 gp </p><p>longsword +1 = 2,315 gp </p><p>mithral shirt +1 = 2,100 gp </p><p>ring of protection +1 = 2,000 gp </p><p>cloak of resistance +1 = 1,000 gp </p><p>10 durable adamantine bolts = 610 gp </p><p>potion of cure moderate wounds = 300 gp</p><p>sleeves of many garments = 200 gp</p><p>scroll of blood biography (2nd-level bard)= 200 gp</p><p>masterwork thieves' tools =100 gp</p><p>rookery of 24 messenger ravens = 48 gp</p><p>scroll of comprehend languages (1st-level bard) 25 gp</p><p>scroll of share language (1st-level bard) = 25 gp</p><p>falconry gauntlet = 10 gp</p><p>spell component pouch = 5 gp</p><p></p><p>[SBLOCK=Backstory]</p><p><strong>CHILDHOOD:</strong> Dietrich Kraust worked his way up from below, the indolent son of a traveling coffin-maker and a blind heretic. To do his part providing for his family, the boy turned to thieving – con-artists pretending to be priests, potion-peddlers, traveling ascetics, and drunken mages among his favored targets. Only his extraordinary charisma saved him from lashing; indeed on several occasions Dietrich managed to befriend (or at least beguile) those he'd stolen from...</p><p> </p><p><strong>BARDIC APPRENTICESHIP (Bard 1):</strong> One mage, a canny enchanter and practiced con named ELAVREA was impressed by Dietrich's gift-of-gab, and took him under her wing. An unhealthy romance formed between them as Dietrich learned the bardic arts and rudiments of magic, while ELAVREA used him toward her own unscrupulous ends. Despite ELAVREA'S attempts, Dietrich proved ethically incorruptible, and so it was that he was sent on a final mission to prove himself – he had to steal the Wanton Eye from the Statue of <INSERT DEITY NAME> in the temple. However, he was caught by the temple guards! ELAVREA got away with the Wanton Eye, and Dietrich would not give her away. A grim fate awaited the thief, surely...</p><p> </p><p><strong>DIVINE INTERVENTION (Oracle secondary class):</strong> VOUND the high priest of <INSERT DEITY NAME>, had a premonition as Dietrich awaited execution, and ordered the young man brought to the Pit of Sacred Fumes. There, Dietrich's eyes became permanently clouded and an unfathomable presence touched his mind, filling him with visions of ravens over a battlefield. Unhappy with this divine sign, but not willing to risk angering his deity, the high priest VOUND had Dietrich sent into exile...</p><p> </p><p><strong>THE WORG CORPS (Ranger 3):</strong> Sentenced to compulsory military service in defense of <INSERT CITY NAME>, Dietrich found himself in a mercenary scouting band known as the WORG CORPS. Misfits and criminals sent behind enemy lines, backstabbing was common place among the WORG CORPS and not a night went by without a dagger close to Dietrich's bedroll. Though trained as an arbalister, his knack for bolstering the spirits of his brethren (and his tendency to freeze in battle) earned him a place as camp medic. His closest companion during those long nights was an unusually clever piebald raven who Dietrich trained and named QUASSIR after a fallen brother-in-arms. Despite the wickedness of many of the men he served alongside, Dietrich remained the moral compass for the few men of honor. The WORG CORPS was pitted against the <INSERT EVIL ORGANIZATION>, but their corrupt natures won out and half the Worg Corps betrayed their brothers-in-arms, making an alliance with the <INSERT EVIL ORGANIZATION>. Dietrich and a handful of brothers (most now leading scarred lives in hiding) were the only ones to survive the massacre...</p><p> </p><p><strong>MASTER OF RAVENS (Bard 4):</strong> Returning to <INSERT CITY NAME> with no little acclaim and no little notoriety, Dietrich found a placement as Master of Ravens at <INSERT ROYAL FAMILY CASTLE>. While Dietrich was close to the royals, they could keep an eye on him and exploit his growing knowledge of the city's temples, paramilitaries, criminal underworld, and merchant houses. After an unfortunate incident with <INSERT SPOILED PRINCESS NAME>'s necklace, his favored raven QUASSIR flew off to avoid the pie pot...but is sure to show up again (intended animal companion at Ranger 4th-level). Dietrich relies on a rookery of dozens of messenger ravens which deliver information among his scattered contacts and keep him apprised of many secret dealings...[/sblock]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7287276, member: 20323"] How does this build look? Human Bard (Brazen Deceiver) 4 + Ranger (Urban Ranger & Divine Marksman) 3 + Oracle (Streets) secondary class. I *think* this makes a competent if slightly under-powered character who can serve as a face, "rogue type" (trap-disarmer & skill monkey), healer/support, and ranged combatant. But this is my first time really digging into Pathfinder, so if something looks off or there's a better option, please let me know! Still have a 1st-level feat. Would love a "gritty contacts/network of informants" type feat! Any suggestions? Also still have ~4,000 gp to spend. Any suggestions? [B]CHARACTER BUILDING[/B] [B]CL 1 -- Bard (Brazen Deceiver) 1[/B] -- traits (Canter, Exchange Agent) -- human ability score (+2 Charisma) -- human bonus feat (Iron Will) -- 1st-level feat (?) -- Bardic Performance (deceptive tale, fascinate, inspire courage +1), Cantrips, Shameless Scoundrel, Uncanny Dodge* -- Spells Known (0th: daze, message, sift, unwitting ally; 1st: charm person, heightened awareness, saving finale) -- Oracle Mystery (add Bluff, Knowledge (local), Perception, and Stealth to list of class skills) -- Oracle Curse (Powerless Prophecy*) -- favored class (+1 skill rank) [B]CL 2 -- Ranger 1 (Urban Ranger & Divine Marksman) [/B] -- Oracle Mystery (add "disguise self" to spells known) -- Bullseye Shot, Favored Enemy (human), Urban Ranger [B]CL 3 -- Ranger 2[/B] -- Combat Style Feat: Crossbow (Focused Shot) -- Secondary Class Feature: Oracle Revelation (Eyes of the Streets) [B]CL 4 -- Ranger 3[/B] -- Oracle Mystery (add "detect thoughts" to spells known...but only gain access to it once reaching 4th-level Bard) -- Favored Community (<CITY NAME>), Trapfinding -- ability score boost (+1 Intelligence) [B]CL 5 -- Bard 2[/B] -- 5th-level feat (Deadly Aim) -- Spells Known (0th: detect magic, bleed, touch of fatigue; 1st: cure light wounds) -- Blatant Subtlety, Invoke the Blood -- favored class (+1 skill rank) [B]CL 6 -- Bard 3[/B] -- Bardic Performance (inspire competence +2) -- Spells Known (0th: read magic; 1st: summon minor monster) -- favored class (+1 skill rank) [B]CL 7 -- Bard 4[/B] -- Spells Known (2nd: animal messenger, calm emotions, steal voice) -- Secondary Class Feature: Oracle Orison ("stabilize") -- favored class (bonus known spell: "calm emotions") [B]ACTUAL CHARACTER[/B] [B]Dietrich Kraust the Thieftaker[/B] LG Human Bard (Brazen Deceiver) 4, Ranger (Urban Ranger & Divine Marksman) 3, with Oracle (Streets) secondary class Str 10, Dex 13, Con 12, Int 14, Wis 12, Cha 16 HP 45; AC 17 (mithral shirt +1, ring of protection +1); Fort +6, Ref +9, Will +8 (cloak of protection +1, Iron Will) [B]Feats:[/B] ? (1st-level feat?), Iron Will (human bonus feat), Spellsong (Blatant Subtlety bonus feat), Bullseye Shot (Divine Marksman bonus feat), Focused Shot (Ranger Combat Style feat), Deadly Aim (5th-level feat) [B]Skills:[/B] Appraise +6, Bluff +13, Diplomacy +10, Disable Device +10, Disguise +13, Escape Artist +5, Handle Animal +10, Heal +5, Intimidate +10, Knowledge (Arcana) +6, Knowledge (History) +6, Knowledge (Local) +6, Knowledge (Nature) +6, Knowledge (Nobility) +6, Linguistics +7, Perception +8, Perform (Oratory) +11, Ride +5, Sense Motive +9, Sleight of Hand +7, Spellcraft +6, Stealth +8, Survival +6, Use Magic Device +7 [B]Spells:[/B] 0th: bleed, daze, detect magic, message, read magic, sift, stabilize, touch of fatigue, unwitting ally 1st: charm person, cure light wounds, disguise self, heightened awareness, saving finale, summon minor monster (celestial ravens) 2nd: animal messenger, calm emotions, detect thoughts, steal voice [B]Magic Items & Equipment (11,273 gp spend out of 16,105 gp allowed):[/B] light crossbow +1 = 2,335 gp longsword +1 = 2,315 gp mithral shirt +1 = 2,100 gp ring of protection +1 = 2,000 gp cloak of resistance +1 = 1,000 gp 10 durable adamantine bolts = 610 gp potion of cure moderate wounds = 300 gp sleeves of many garments = 200 gp scroll of blood biography (2nd-level bard)= 200 gp masterwork thieves' tools =100 gp rookery of 24 messenger ravens = 48 gp scroll of comprehend languages (1st-level bard) 25 gp scroll of share language (1st-level bard) = 25 gp falconry gauntlet = 10 gp spell component pouch = 5 gp [SBLOCK=Backstory] [B]CHILDHOOD:[/B] Dietrich Kraust worked his way up from below, the indolent son of a traveling coffin-maker and a blind heretic. To do his part providing for his family, the boy turned to thieving – con-artists pretending to be priests, potion-peddlers, traveling ascetics, and drunken mages among his favored targets. Only his extraordinary charisma saved him from lashing; indeed on several occasions Dietrich managed to befriend (or at least beguile) those he'd stolen from... [B]BARDIC APPRENTICESHIP (Bard 1):[/B] One mage, a canny enchanter and practiced con named ELAVREA was impressed by Dietrich's gift-of-gab, and took him under her wing. An unhealthy romance formed between them as Dietrich learned the bardic arts and rudiments of magic, while ELAVREA used him toward her own unscrupulous ends. Despite ELAVREA'S attempts, Dietrich proved ethically incorruptible, and so it was that he was sent on a final mission to prove himself – he had to steal the Wanton Eye from the Statue of <INSERT DEITY NAME> in the temple. However, he was caught by the temple guards! ELAVREA got away with the Wanton Eye, and Dietrich would not give her away. A grim fate awaited the thief, surely... [B]DIVINE INTERVENTION (Oracle secondary class):[/B] VOUND the high priest of <INSERT DEITY NAME>, had a premonition as Dietrich awaited execution, and ordered the young man brought to the Pit of Sacred Fumes. There, Dietrich's eyes became permanently clouded and an unfathomable presence touched his mind, filling him with visions of ravens over a battlefield. Unhappy with this divine sign, but not willing to risk angering his deity, the high priest VOUND had Dietrich sent into exile... [B]THE WORG CORPS (Ranger 3):[/B] Sentenced to compulsory military service in defense of <INSERT CITY NAME>, Dietrich found himself in a mercenary scouting band known as the WORG CORPS. Misfits and criminals sent behind enemy lines, backstabbing was common place among the WORG CORPS and not a night went by without a dagger close to Dietrich's bedroll. Though trained as an arbalister, his knack for bolstering the spirits of his brethren (and his tendency to freeze in battle) earned him a place as camp medic. His closest companion during those long nights was an unusually clever piebald raven who Dietrich trained and named QUASSIR after a fallen brother-in-arms. Despite the wickedness of many of the men he served alongside, Dietrich remained the moral compass for the few men of honor. The WORG CORPS was pitted against the <INSERT EVIL ORGANIZATION>, but their corrupt natures won out and half the Worg Corps betrayed their brothers-in-arms, making an alliance with the <INSERT EVIL ORGANIZATION>. Dietrich and a handful of brothers (most now leading scarred lives in hiding) were the only ones to survive the massacre... [B]MASTER OF RAVENS (Bard 4):[/B] Returning to <INSERT CITY NAME> with no little acclaim and no little notoriety, Dietrich found a placement as Master of Ravens at <INSERT ROYAL FAMILY CASTLE>. While Dietrich was close to the royals, they could keep an eye on him and exploit his growing knowledge of the city's temples, paramilitaries, criminal underworld, and merchant houses. After an unfortunate incident with <INSERT SPOILED PRINCESS NAME>'s necklace, his favored raven QUASSIR flew off to avoid the pie pot...but is sure to show up again (intended animal companion at Ranger 4th-level). Dietrich relies on a rookery of dozens of messenger ravens which deliver information among his scattered contacts and keep him apprised of many secret dealings...[/sblock] [/QUOTE]
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