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General Tabletop Discussion
*Dungeons & Dragons
What Classes do you really want to see in D&D Next?
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<blockquote data-quote="Ratskinner" data-source="post: 5995426" data-attributes="member: 6688937"><p>Personally, and I haven't read all the other responses yet, I don't care how many classes there are or aren't, or what is or isn't a class. The important thing to me is character concepts and being able to effectively reflect them in the game. Whether that means that the traditional paladin is some package of (multi)class-theme-bg or is its own class is irrelevant to me. They should do whatever works best to reflect the traditional roles, and maybe open up new ones. I know that they said you could make any class that appeared in a PHB1, but I would count that fulfilled if say Druid was a package of cleric-theme-bg. I feel like some of the traditional classes carry a lot of the RP weight that will/should be carried by BG and Specialty, so it would be sensible to split them off into combos. </p><p></p><p>I think this might help ease multiclassing headaches as well. If a Paladin is a Fighter+Priest+Crusader, then you could also have a "Pala-wizard" by doing Wizard+Priest+Crusader. So, from a story perspective, you have to ask "Does this traditional class have enough room for TC+Slayers and TC+Healers?" </p><p></p><p>Mechanically, I suspect that it will be fairly easy to crank out classes with unique mechanics, so I don't think that's going to be an issue. Making them fit the inherent story/vision of a traditional class might be harder, though. I still suspect that we will see (eventually) a splat-blizzard of new/recycled classes, backgrounds, and specialties.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5995426, member: 6688937"] Personally, and I haven't read all the other responses yet, I don't care how many classes there are or aren't, or what is or isn't a class. The important thing to me is character concepts and being able to effectively reflect them in the game. Whether that means that the traditional paladin is some package of (multi)class-theme-bg or is its own class is irrelevant to me. They should do whatever works best to reflect the traditional roles, and maybe open up new ones. I know that they said you could make any class that appeared in a PHB1, but I would count that fulfilled if say Druid was a package of cleric-theme-bg. I feel like some of the traditional classes carry a lot of the RP weight that will/should be carried by BG and Specialty, so it would be sensible to split them off into combos. I think this might help ease multiclassing headaches as well. If a Paladin is a Fighter+Priest+Crusader, then you could also have a "Pala-wizard" by doing Wizard+Priest+Crusader. So, from a story perspective, you have to ask "Does this traditional class have enough room for TC+Slayers and TC+Healers?" Mechanically, I suspect that it will be fairly easy to crank out classes with unique mechanics, so I don't think that's going to be an issue. Making them fit the inherent story/vision of a traditional class might be harder, though. I still suspect that we will see (eventually) a splat-blizzard of new/recycled classes, backgrounds, and specialties. [/QUOTE]
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