TrippyHippy
Hero
It is a pretty core question that keeps on revolving, but it's worth thrashing out here now for a bit.
People may vary in their views, but honestly the min/max limit for Classes in my view is somewhere between 8-15. Fewer than that, and players don't feel they have enough choice, and for me, I just don't want to see a never-ending list of Classes that get increasingly weaker in archetypal theme.
So what Classes should exist, and what specifications, if any would you have for them? For me (currently), I'd like to see:
5 'Martial' Classes - Fighter, Rogue, Ranger, Paladin, Monk*,
5 'Magic-Using' Classes - Wizard, Cleric, Druid, Sorcerer**, Warlock***
1 Jack-of-all-Trades Class - Bard.
The Classes I am not particularly enamoured by are the Assassin, Barbarian and Warlord, essentially because I think they could be handled better by Speciality and Background. Persuade me otherwise....
The other specifications I have would be:
* The Monk would need to be de-Orientalised, to the extent they represent all forms of cultural mysticism and asceticism.
** The Sorcerer would have some genuine thematic difference to Wizards, that doesn't just provide a set of different casting mechanics.
*** The Warlock get's to be callled a Witch, and again is significantly different to a Wizard.
People may vary in their views, but honestly the min/max limit for Classes in my view is somewhere between 8-15. Fewer than that, and players don't feel they have enough choice, and for me, I just don't want to see a never-ending list of Classes that get increasingly weaker in archetypal theme.
So what Classes should exist, and what specifications, if any would you have for them? For me (currently), I'd like to see:
5 'Martial' Classes - Fighter, Rogue, Ranger, Paladin, Monk*,
5 'Magic-Using' Classes - Wizard, Cleric, Druid, Sorcerer**, Warlock***
1 Jack-of-all-Trades Class - Bard.
The Classes I am not particularly enamoured by are the Assassin, Barbarian and Warlord, essentially because I think they could be handled better by Speciality and Background. Persuade me otherwise....
The other specifications I have would be:
* The Monk would need to be de-Orientalised, to the extent they represent all forms of cultural mysticism and asceticism.
** The Sorcerer would have some genuine thematic difference to Wizards, that doesn't just provide a set of different casting mechanics.
*** The Warlock get's to be callled a Witch, and again is significantly different to a Wizard.