Yora
Legend
All of them.
All 800?
All of them.
A druid is a wilderness themed wizard with summoning and shapechanging. Summoning is a complete drag for everybody but the druid player. Shapechanging is broken or purely cosmetic, there is no middle-ground.
Role-playwise druids are so boring you don't even notice they're there until they put the brakes on every single combat. (They make for great low-level villains, though).
Wow. I'm finding it very hard to disagree with any of this. Honestly, the druid does seem more arcane than divine. And summoning *is* a drag. There's got to be a way to simulate it other than giving the summoned beings all initiative slots and their own attack rolls.
Shapechanging can perhaps find a middle ground between purely cosmetic and broken, but 3e Wild Shape is right out, yes. Honestly, as I far as I can recall, 1e Wild Shape wasn't so bad. It wasn't the heart of the class, either.
This I disagree with. They have plenty of roleplaying potential.
Let me rephrase. All of them, but not necessarily as classes.All 800?
The thing is we've seen lots of attempts at a fighter/mage via multiclassing and none really worked (the closest anything came was elven fighter-mages in AD&D or 4e hybrids, both of which suffered from severe MAD). Whereas the duskblade works okay and the swordmage works well. And I think fantasy fiction says the arcane melee guy has at least as much right to being a core class as the divine melee guy (and the 4e hexblade as the warlock isn't really where I think I want the warlock to go, if you must have the warlock).I really only want to see classes that cannot be done as multi-classes.
Something lie the Duskblade, can be a multi-class, if WOTC gets over casting in heavy armor.
I honestly think Pathfinder has done a wonderful job of balancing shapechanging without making it completly cosmetic.A druid is a wilderness themed wizard with summoning and shapechanging. Summoning is a complete drag for everybody but the druid player. Shapechanging is broken or purely cosmetic, there is no middle-ground. Role-playwise druids are so boring you don't even notice they're there until they put the brakes on every single combat. (They make for great low-level villains, though).
A bard is spread pretty thin, being a jack of all trades, but bard players always inject fun into D&D. Bard is in. Bard is the crazy choice. We need some humour in the game. Most of the other classes take themselves far too seriously. Even rogues do.