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What Classes do you really want to see in D&D Next?
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<blockquote data-quote="Bow_Seat" data-source="post: 5996216" data-attributes="member: 6698793"><p>I like the idea of each class being a "best at" but I'm not sure if that would work for the three arcane spell casters that we currently have, despite the fact that I happen to think that they are all seeming very distinct and meaningful. Maybe I just don't have the imagination to come up with each of their "best at"s</p><p></p><p>On the matter of the barbarian. He is "best at accidentally killing the party" <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>But on the more serious note, I would say that the barbarian is "best at knocking heads and breaking stuff." I'd give the barbarian the highest hit dice (1d12), but no access to CS so he can't parry and only medium armor. I'd give him some rage induced damage (no more damage than the fighter deadly strike), and give him abilities that let him toss people around, use huge weapons, and break stuff all around him so long as he is in a rage. The barbarian is a whirlwind. That whirlwind may be less focally deadly like the fighter, but by pushing, grabbing, breaking, and manhandling like an angry god he could have a melee controller-esque feel (to bring back a 4e term)</p><p></p><p>I am envisioning this hulking half-orc with guards strewn around a room rolling on the floor because this half-orc just thew, pushed, tossed, punched, groped, and molested them. He doesn't necessary kill them efficiently like a fighter does, but he keeps them down for a little while.</p><p></p><p>I think that the warlord definitely has a role as "best at leadership." There is plenty to work with there for a fleshed out class.</p><p></p><p></p><p>Edit: On the multi-classing department I'd like to see the 2e multi-classing applied to all pc's not just sub-humans. The problem with the multi-classing in 2e was that the xp growth rates meant that at certain levels the multi-classers would be 1 level or even at level with the full class heroes, which was silly. I think that the entire mechanic can probably be fixed just by taking a long hard look at the xp-to-level charts. If they scale up too quickly then the old multi-classing system won't work.</p></blockquote><p></p>
[QUOTE="Bow_Seat, post: 5996216, member: 6698793"] I like the idea of each class being a "best at" but I'm not sure if that would work for the three arcane spell casters that we currently have, despite the fact that I happen to think that they are all seeming very distinct and meaningful. Maybe I just don't have the imagination to come up with each of their "best at"s On the matter of the barbarian. He is "best at accidentally killing the party" :erm: But on the more serious note, I would say that the barbarian is "best at knocking heads and breaking stuff." I'd give the barbarian the highest hit dice (1d12), but no access to CS so he can't parry and only medium armor. I'd give him some rage induced damage (no more damage than the fighter deadly strike), and give him abilities that let him toss people around, use huge weapons, and break stuff all around him so long as he is in a rage. The barbarian is a whirlwind. That whirlwind may be less focally deadly like the fighter, but by pushing, grabbing, breaking, and manhandling like an angry god he could have a melee controller-esque feel (to bring back a 4e term) I am envisioning this hulking half-orc with guards strewn around a room rolling on the floor because this half-orc just thew, pushed, tossed, punched, groped, and molested them. He doesn't necessary kill them efficiently like a fighter does, but he keeps them down for a little while. I think that the warlord definitely has a role as "best at leadership." There is plenty to work with there for a fleshed out class. Edit: On the multi-classing department I'd like to see the 2e multi-classing applied to all pc's not just sub-humans. The problem with the multi-classing in 2e was that the xp growth rates meant that at certain levels the multi-classers would be 1 level or even at level with the full class heroes, which was silly. I think that the entire mechanic can probably be fixed just by taking a long hard look at the xp-to-level charts. If they scale up too quickly then the old multi-classing system won't work. [/QUOTE]
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