Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What Classes do you really want to see in D&D Next?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jhaelen" data-source="post: 5997719" data-attributes="member: 46713"><p>I think you can't have it both ways. Currently your list includes both extremely broad and quite narrow archetypes.</p><p></p><p>A better solution would be to either get rid of the broad archetypes (fighter, wizard, cleric) or offer _only_ these broad archetypes with a ton of customization options.</p><p></p><p>I think it's rather easy to see why having a 'fighter' class is a problem: What martial archetype could not be represented as a fighter? None. It's the very definition of a fighter class, that it can be anything as long as it's a martial archetype.</p><p></p><p>Get rid of the fighter and suddenly the warlord is a very viable, unique archetype that cannot be represented by another class.</p><p></p><p>Likewise you solve the problem of the extremely wide range of different cleric flavours: just create any number of focused classes to represent the different types of clerics.</p><p></p><p>If there's no common ground between two different clerics apart from worshipping some kind of concept or being and somehow receiving power from it you simply don't have enough for a good archetype.</p><p></p><p>Ditto the wizard vs. warlock, sorcerer, etc.: Having a one-size-fits-all class with a dozen different specializations is bad if you intend to introduce different classes sharing the same power source.</p><p></p><p>If you choose the reverse option, you've essentially created a new class-less variant of D&D. And I'm doubtful about a D&D without classes, there's other rpgs that went down that road and, imho, that just ain't D&D.</p><p></p><p>TL;DR: D&D Next should only have _focused_ archetypes.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5997719, member: 46713"] I think you can't have it both ways. Currently your list includes both extremely broad and quite narrow archetypes. A better solution would be to either get rid of the broad archetypes (fighter, wizard, cleric) or offer _only_ these broad archetypes with a ton of customization options. I think it's rather easy to see why having a 'fighter' class is a problem: What martial archetype could not be represented as a fighter? None. It's the very definition of a fighter class, that it can be anything as long as it's a martial archetype. Get rid of the fighter and suddenly the warlord is a very viable, unique archetype that cannot be represented by another class. Likewise you solve the problem of the extremely wide range of different cleric flavours: just create any number of focused classes to represent the different types of clerics. If there's no common ground between two different clerics apart from worshipping some kind of concept or being and somehow receiving power from it you simply don't have enough for a good archetype. Ditto the wizard vs. warlock, sorcerer, etc.: Having a one-size-fits-all class with a dozen different specializations is bad if you intend to introduce different classes sharing the same power source. If you choose the reverse option, you've essentially created a new class-less variant of D&D. And I'm doubtful about a D&D without classes, there's other rpgs that went down that road and, imho, that just ain't D&D. TL;DR: D&D Next should only have _focused_ archetypes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Classes do you really want to see in D&D Next?
Top