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General Tabletop Discussion
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What Classes do you really want to see in D&D Next?
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<blockquote data-quote="TrippyHippy" data-source="post: 6001509" data-attributes="member: 27252"><p>Contrived insofar that these classes do not represent a fantasy icon in any way, but merely provide a Class centered around a particular combination of powers and abilities that tickle some gamers preferences. </p><p></p><p></p><p>Admittedly, you could just keep producing splatbook after splatbook with more and more classes, but it somewhat dilutes the power of a class based system if the Classes themselves become increasingly obscure and over-specified. Sure you say that this would provide a 'unifying' aspect, but some gamers became very critical of 3E doing precisely this. </p><p></p><p>Classes should be iconic and archetypal - instantly recognisable within the fantasy genre. They should also be flexible and adaptable, to a degree, but getting the balance right is obviously the trick. </p><p></p><p>Well obviously the name does have an impact, because we wouldn't be debating this in the first place if it didn't. Nobles have been used before, although I agree it's not perfect. The issue with Warlord, as stated, is that it denotes a rank above other classes - notably Fighters. Some players find this objectionable, particularly if they see their Fighters as Warlords in the making.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 6001509, member: 27252"] Contrived insofar that these classes do not represent a fantasy icon in any way, but merely provide a Class centered around a particular combination of powers and abilities that tickle some gamers preferences. Admittedly, you could just keep producing splatbook after splatbook with more and more classes, but it somewhat dilutes the power of a class based system if the Classes themselves become increasingly obscure and over-specified. Sure you say that this would provide a 'unifying' aspect, but some gamers became very critical of 3E doing precisely this. Classes should be iconic and archetypal - instantly recognisable within the fantasy genre. They should also be flexible and adaptable, to a degree, but getting the balance right is obviously the trick. Well obviously the name does have an impact, because we wouldn't be debating this in the first place if it didn't. Nobles have been used before, although I agree it's not perfect. The issue with Warlord, as stated, is that it denotes a rank above other classes - notably Fighters. Some players find this objectionable, particularly if they see their Fighters as Warlords in the making. [/QUOTE]
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