D&D 5E What classes do you want added to 5e?

This. As was asked there, it should be asked here I suppose. Please provide an example (TV, movie or book) where a character was able to inspire someone in this way dispute there being a distinct lack of any kind of relationship between them.
That would seem to be fairly difficult, since characters in fiction rarely have no relation to each other. Especially a group of protagonists that resembles a PC party.
 

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Why can't any guy with a dagger stab someone in the back for extra damage?

That's a skill that is learned and practiced. And based on what you're describing this is as much about the recipient as it is the giver. That would be like giving the monster half the credit for getting backstabbed. "His childhood memories of being punched in the kidneys by an ogre cause the wound to feel worse than it really is."

I'm a devout guy, I go to church every day, why do the gods never answer my prayers but answer the guy with the mace?

"Magic"

It's a class driven game. Genre and trope conceits trump thought experiments.

So should we have a class based on the idea blossoming romance with another PC? Because that's a really common trope. How about a class based around being stuck in an elevator/meat locker/mineshaft with other PCs? Because that's a really common one, too.

There's a difference between narrative trope and character trope.
 

That would seem to be fairly difficult, since characters in fiction rarely have no relation to each other. Especially a group of protagonists that resembles a PC party.

In pretty much every example I can think of the characters start off barely knowing each other, and part of the whole point of the narrative it is to tell the story of them growing closer over time.

So the question should be: what percent of these scenes where one character urges another on to superhuman effort occur early in the movie or tv series, before the characters get to know each other well?
 

Same flawed arguments mellored uses.

Anyone stabbing someone in the back is doing damage (and with an increased chance of doing extra damage if they have advantage). Not just rogues. Yet only warlords can tap into a PC's hidden potential. Not anybody to some degree or another. Only warlords. That's why that's not a good comparison.

Any PC can pray, sure. If you think that's all a cleric is, I'd strongly recommend reading the PHB section on the class.
Of course other people can. I'd let someone pull it off with a good Diplomacy check, and a bonus if they're emotionally relevant to the character. It just happens all the time to the warlord because his presence is simply that strong. It's a gift.

You do acknowledge that classes don't actually exist in the narrative, right? That they're just a package of mechanical nuggets that the player leverages to tell a story with the character? 'Cause if you don't, our paradigms are too different to come to any agreement.
 

In pretty much every example I can think of the characters start off barely knowing each other, and part of the whole point of the narrative it is to tell the story of them growing closer over time.

So the question should be: what percent of these scenes where one character urges another on to superhuman effort occur early in the movie or tv series, before the characters get to know each other well?
What do I look like, IMDB?
 

So should we have a class based on the idea blossoming romance with another PC? Because that's a really common trope. How about a class based around being stuck in an elevator/meat locker/mineshaft with other PCs? Because that's a really common one, too.

There's a difference between narrative trope and character trope.
Yes, and "Inspiring Guy" is a character trope. Although if the two characters are romantically connected, heck, I might give them a bonus (certainly some Inspiration).

This isn't complicated. If the characters have a relationship, leverage it in your story. If they don't, make something up. Run the game, see what happens, add the story. That's Narrativism 101, guys.

Remember, 5e is supposed to be for ALL fans of D&D. Inclusive. That means if a class concept works in 1e OR 3e OR 4e, it should be included, because inclusion is the goal.
 

So why can't anybody in the party say that?

I'd think somebody who actually is his brother, or at least a longtime comrade, would have more effect than some stranger with a buzz-cut, a loud voice, and/or a red, white, and blue shield with a star on it.

(EDIT: The above is a reference to another thread, where I suggested that the "archetype" of this scenario from fiction is almost always about the bond between the characters, not the intrinsic charisma/leadership of one of the characters.)

This. As was asked there, it should be asked here I suppose. Please provide an example (TV, movie or book) where a character was able to inspire someone in this way dispute there being a distinct lack of any kind of relationship between them.

http://tvtropes.org/pmwiki/pmwiki.php/Main/TiredOfRunning
http://tvtropes.org/pmwiki/pmwiki.php/Main/Rousin

my first experience with the trope was a comic book... Spiderman Unlmiter I can't remember the issue number but it was the end of Maximam carnage...

the whole 13ish issue run had beaten spiderman down...and he STARTED it with a broken arm (that was magicly healed by dagger) but at this point he was at his lowest. Even his allies were other villians and carnage stabed him pretty good, he was laying on the ground at the end of the issue with no will to live let alone stand and keep fighting... he had been figting at less then full strength for the whole issue... when in his wooze state he sees a hand... and can't place the voice, but it says "You look like you could use a hand son..." still wozzy he takes the hand and stands up... and captain America is there... for the rest of the story all of his fatigue and injuries are complty forgotten (somehow even his costume tears mend)

it is far from the last time though, rocky movies do it 2-3 times a movie...
 
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Are you actually saying Spiderman doesn't know/respect Captain America prior to that moment?

And Rocky knows Mickey and Adrian intimately (more so the later, but still...).
 

The more there is of all this talk of trying to replicate these tropes, the more I'm convinced that what is needed is not any kind of class/subclass, but a houserule for the implementation of some kind of inspiration mechanic usable on/by friends/allies.

And only then might you consider a warlord class. A class designed to better access or tap into that general houserule.
 

Are you actually saying Spiderman doesn't know/respect Captain America prior to that moment?

And Rocky knows Mickey and Adrian intimately (more so the later, but still...).

I know they know each other, but they aren't team mates (remember that is 10 years before spidy was an avenger) and hell I bearly knew who cap was at the time...
 

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