Andor
First Post
How about instead of one per round, use a recharge mechanic like a Mind Flayer does? Once you use a maneuver, it recharges on a 5-6 on a d6. At higher levels it recharges on 4-6 or even 2-6.
You can "spend" an attack studying your opponent(s) instead of attacking to make a recharge roll. Usually a bad trade but perhaps worth it in some cases, depending on terrain and circumstance.
The goal here to to achieve something like the battlemaster, but without having to deal with the throttling effect of having to expend a limited resource, yes?
What if you invert the recharge mechanic? Every time you use the ability roll a d6. If you roll higher than the number of times you've used that trick in this combat, the opponent sees through the maneuver and you only get a basic attack out of your action.
You can add other actions to it too, such as observing an opponents style to allow you to either learn to cope with their attacks better (adding to their die rolls) or overcome their defenses (subtracting from yours.)