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General Tabletop Discussion
*Dungeons & Dragons
What classes should be restricted?
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<blockquote data-quote="cbwjm" data-source="post: 7886351" data-attributes="member: 6788732"><p>I selected the "Too weird for me" option, but really I think that ties into the "The class doesn't fit the campaign setting" option that I also selected since if I think the class is weird (like, I don't know, a shapeshifter made of sludge or something) then it isn't likely to fit my campaign setting. </p><p></p><p>I also don't think that I'd really want to allow a class that creates too much in game issues though there is probably still a wide amount of leeway as to what I would allow and really, If it is some random class someone wanted to play then I'd probably allow it with the caveat that the class might change to rebalance it. That's mainly for homebrew/3rd party classes.</p><p></p><p>I also prefer heroic campaigns where the heroes are heroes not bad guys.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7886351, member: 6788732"] I selected the "Too weird for me" option, but really I think that ties into the "The class doesn't fit the campaign setting" option that I also selected since if I think the class is weird (like, I don't know, a shapeshifter made of sludge or something) then it isn't likely to fit my campaign setting. I also don't think that I'd really want to allow a class that creates too much in game issues though there is probably still a wide amount of leeway as to what I would allow and really, If it is some random class someone wanted to play then I'd probably allow it with the caveat that the class might change to rebalance it. That's mainly for homebrew/3rd party classes. I also prefer heroic campaigns where the heroes are heroes not bad guys. [/QUOTE]
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What classes should be restricted?
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