5E What classes should be restricted?

What are the reasons why you would not want a class in your game?

  • The class doesn't fit the game world setting

    Votes: 112 78.3%
  • The class doesn't fit with what I think D&D is

    Votes: 29 20.3%
  • There isn't enough of a historical precedence for it

    Votes: 4 2.8%
  • Too weird for me

    Votes: 41 28.7%
  • Creates in game issues (balance, etc)

    Votes: 85 59.4%
  • Introduces too much class bloat

    Votes: 33 23.1%
  • The theme is counter to a heroic RPG (e.g. a class that is primarily an "evil" class)

    Votes: 46 32.2%
  • It's a 3PP class, not an official one

    Votes: 56 39.2%
  • other (please explain)

    Votes: 8 5.6%
  • Bonus option: I don't want to see it in the official game

    Votes: 11 7.7%
  • Bonus option: I don't care what others play, I just don't want them in my game

    Votes: 42 29.4%
  • Bonus option 2: No class should be restricted in any of my games

    Votes: 12 8.4%
  • Bonus option 2: No class should be restricted in any official game

    Votes: 12 8.4%

  • Total voters
    143

Sacrosanct

Legend
As the title says, what classes do you not like to see in your games? Pretty basic question right? When you don't want to see, or want to restrict a class in your game, why?

Some instructions for this poll:
  • you can select multiple items. All but the top four are reasons. The bottom four choices are an either/or where one must also be chosen for the first bonus question. So everyone should have at least 2 options checked (don't have to select bonus option 2 if you don't want, just bonus option 1)
  • if you choose "I don't want it in the official game", please explain in greater detail.
  • if someone posts a reason you don't agree with, take a breath and stop before replying. I'll kindly ask people not to argue; there are more than enough threads like that already. This is all subjective and a matter of opinion, so even if you disagree, that doesn't make them objectively wrong. Just move on and state your own case.
  • (optional) feel free to list those classes you don't want to see

Just trying to get a feel for how our community views this topic.
 

Sacrosanct

Legend
Figures as soon as I put the poll up, I remembered another option: the class doesn't bring anything new. I guess I'll put that as "other" for now as one of my reasons.

For me, I do not see a reason for bards, sorcerers, druids, barbarians, warlords, or artificers. I tend to lean more of the "less core classes the better", and with 5e, I think all of those archetypes can be handled as a combination of class/subclass/feats. Except bard. I just don't like bards ;)

I also voted these are for my games only; let everyone else play what they want and I have no issues with any class being in the core rulebooks. In fact, I don't really restrict all of those in my own games either when I DM. I'm just not a fan
 
For me, I do not see a reason for bards, sorcerers, druids, barbarians, warlords, or artificers. I tend to lean more of the "less core classes the better", and with 5e, I think all of those archetypes can be handled as a combination of class/subclass/feats.
Not unfair, though Paladin and Ranger, at least, would certainly also fall under that rubric, and it wouldn't be hard to whittle it all the way down to Hero, Priest, Mage, and Psion.

As the title says, what classes do you not like to see in your games?
The first reason is the most important, IMHO. If I'm creating a setting, a world, or a theme for my campaign, some classes may or may not fit it - heck, whole swaths of classes may not.
But, having a fairly complete set of classes to choose from is extremely helpful in doing that. If I decided I didn't want religion in my 1e game, for instance, the omission of Cleric, Paladin, and Druid would have had a chilling effect on play, due to the utter lack of healing, while in 5e, Bards & Artificers could step into the support role and the game would play more or less normally.
 
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Saelorn

Adventurer
This is a simple one, for me:
  • If it doesn't fit the setting, then it doesn't belong in the campaign.
  • If it's mechanically broken, and it can't be fixed, then it doesn't belong in the campaign.
  • If the character concept can already be represented by an existing class, then there's no reason to add a redundant class to the campaign.
 

Charlaquin

Goblin Queen
Voted before I read the instructions, assumed it was about why a class might not be allowed in general, rather than why I specifically might not allow a class. In light of the question being more about personal reasons, I changed my votes.

Basically, I’d really only ban a class if it was unbalanced or didn’t fit the campaign/setting. I also selected the “evil class” option though I really think that’s just a variant of not fitting the campaign/setting, and the 3rd party option, because I don’t want to have to evaluate 3rd party options for balance and if/how they fit into my campaigns/settings. Alsochecked the “don’t care what others play” option.

I don’t have any (1st party) classes banned from my current game, although I don’t allow the Death domain cleric.
 

Bacon Bits

Adventurer
I included "The class doesn't fit with what I think D&D is" even though I've never actually seen a class that fits that description without also fitting "The class doesn't fit the game world setting" or "The theme is counter to a heroic RPG (e.g. a class that is primarily an "evil" class)" or "Creates in game issues (balance, etc)". However, I can imagine that such a class might theoretically exist.
 
Generally the only reason I'll disallow a class is if it's a third party product. Even if it were to be perfectly balanced and cool as heck, I generally draw the line against allowing anything but official player content because there's so much stuff out there that isn't balanced at all. Better not to set a precedent.

Now, 3PP monsters, those I will use with impunity.
 

Stormonu

Hero
In 3/3.5/PF I excluded a couple classes as I did not feel they were appropriate to the campaign world I was running (example, Gunslinger & Incarnum). I did exclude the entire Tome of Nine Swords as I had a major disagreement with it being “not D&D”.

on the other hand, I have excluded classes initially, until I had a player bring a developed concept that I thought fit the game (Dragon Shaman, for example).

Offhand, I haven’t done the same in 5E, but I have kept the game limited to the core rules (And Xanathar’s).
 

PsyzhranV2

Adventurer
I voted class bloat as my reason to potentially exclude a class from a game I'm running. However, I don't think 5e is at that point yet; the 13 we have so far are manageable to me. So in effect I would have voted for no reason, but wanted to future-proof.

I am admittedly a little leery of 3rd party content, but not enough to automatically dismiss it. Stuff from total randoms I won't approve, but if it's from a well known community designer and/or if it's selling like hotcakes on the DM's Guild, I'll be more open to taking a look. Not a guarantee that it will pass muster, but it certainly helps the chances of it being approved.
 

cbwjm

I can add a custom title.
I selected the "Too weird for me" option, but really I think that ties into the "The class doesn't fit the campaign setting" option that I also selected since if I think the class is weird (like, I don't know, a shapeshifter made of sludge or something) then it isn't likely to fit my campaign setting.

I also don't think that I'd really want to allow a class that creates too much in game issues though there is probably still a wide amount of leeway as to what I would allow and really, If it is some random class someone wanted to play then I'd probably allow it with the caveat that the class might change to rebalance it. That's mainly for homebrew/3rd party classes.

I also prefer heroic campaigns where the heroes are heroes not bad guys.
 

Aebir-Toril

Is lukewarm on the Forgotten Realms
Ah yes, @Sacrosanct, a continuation of the Warlord thread much? ;)

My answer is that I will restrict class choice in a campaign, but would not care about a class being introduced to the game, even if I don't like it.

If you're an AL DM, your opinion may vary, as you would be required to allow the class.
 

doctorbadwolf

Heretic of The Seventh Circle
Only checked the “balance” option. Everything else I can work with, I think.

Actually, thinking about it...I wouldn’t allow anything too grimdark, either. Like, if you took the Blood Hunter, and made it darker and more arbitrarily grim and squicky, I’d prolly ban that.
 

doctorbadwolf

Heretic of The Seventh Circle
Only checked the “balance” option. Everything else I can work with, I think.

Actually, thinking about it...I wouldn’t allow anything too grimdark, either. Like, if you took the Blood Hunter, and made it darker and more arbitrarily grim and squicky, I’d prolly ban that.
That all said, I will change the flavor of a class to fit a campaign. But banning? Nah. Not unless the whole group wants to play a specific type of game that involves as little magic as possible, or a world with no divine magic, or a world where magic isn’t advanced enough for full casters, or something like that.
 

dave2008

Legend
  • If the character concept can already be represented by an existing class, then there's no reason to add a redundant class to the campaign.
If there are redundant classes; how do you determine which one to ban? The poll isn't about adding new classes, it is about restricting existing classes.
 

ccs

40th lv DM
Voted for the first 11.
Pretty much I'll consider allowing/restricting any class for whatever reason on a per campaign/per character basis.

Except for:
* the Warlord. Worthless class with a poor name. Fortunately not an actual problem as I don't run 4e. But if I did run 4e I'd ban it.
*Psions - 1e-present, I've never liked any version of the psionic rules. I've got better things to do than keep track of rules I don't like & am not interested in. It's also not fair to try & DM for something you don't even care to read. So psionics simply don't exist in my games. Thus there are no Psions in my games. Afterall, it'd be pretty hard for you to play a class based upon mechanics that don't exist/aren't being used....
 

Saelorn

Adventurer
If there are redundant classes; how do you determine which one to ban? The poll isn't about adding new classes, it is about restricting existing classes.
The core four classes get a free pass. Any class that's redundant with one of those will not be added.

For example, I would never add druid to the game, since nature cleric already exists. I would never add sorcerer to the game, since wizard already exists.
 

Sacrosanct

Legend
As the title says, what classes do you not like to see in your games? Pretty basic question right? When you don't want to see, or want to restrict a class in your game, why?

Some instructions for this poll:
  • you can select multiple items. All but the top four are reasons. The bottom four choices are an either/or where one must also be chosen for the first bonus question. So everyone should have at least 2 options checked (don't have to select bonus option 2 if you don't want, just bonus option 1)
  • if you choose "I don't want it in the official game", please explain in greater detail.
  • if someone posts a reason you don't agree with, take a breath and stop before replying. I'll kindly ask people not to argue; there are more than enough threads like that already. This is all subjective and a matter of opinion, so even if you disagree, that doesn't make them objectively wrong. Just move on and state your own case.
  • (optional) feel free to list those classes you don't want to see

Just trying to get a feel for how our community views this topic.

I mean, I even put it in bold...
 

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