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What classes should be restricted?
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<blockquote data-quote="Helldritch" data-source="post: 7888217" data-attributes="member: 6855114"><p>The necromantic school does not limit itself to animate dead. There are other spells that are necromantic and are quite useful. It is the prolong exposure and usage of spells such as animate dead that turns the necromancer into an evil person. The person/character who falls into using evil spells (even if they are not presented as such) will find any reasons to justify his/her actions.</p><p></p><p>Summoning demons and devil isn't evil per say. It is not said in the book. And yet...</p><p>And by the way. My favorite class in Diablo 2 and 3 is the necromancer. Even in the world of sanctuary, people are wary of necromancers. Do not confound belief and logic. My real world beliefs have nothing to do with my position. The pitfalls of animate dead are there. Not acknowledging this is like veiling your face to the obvious.</p><p></p><p>As said earlier, some fantasy cultures do embrace necromancy. We saw that with the Aereni elves. They animate their ancestors so as the ancestors can help defend their lineage. They do this willingly. The key word here is willingly. A necromancer can start lawful good in my games. I've had two or three of these. Two of them never used the animate spells. One did... At first it was only the enemy that fell in battles. They were evil anyways, I needed a body guard, we needed extra attacks to help us out and many other justificiations were coming not only towards me but also toward other players. Yet she retained his original alignment. Then she started animating fallen comrades (NPCs) during combats where there was no enemy body to animate. Again she was justifying her actions with the need of the moment. "See? My skellies turned the tide of battle in our favor!" and so on. She lost her lawful good alignment not by my ruling, but at the request of the other players. (she was no longer good in my book but I was not telling her.) That was during the 3.5ed era.</p><p></p><p>Again, you don't have to say something is evil for it to be evil.</p><p></p><p></p><p></p><p>Just like in real life. An assassin can be good at the start (and it was as such in the 1ed of the PhB). As long as he does not use his skills for personal pleasure but for a just cause, nothing is wrong. Then, he starts killing people that are nuisance for him. That is the slope of evil. A sniper is not an evil person. That is as long as he is using his skills for the good of his country. But when he starts shooting random people in the streets... These are not holdovers from earlier editions, these are hard facts. We see this in in litterature, in everyday life, the moral adjudication and justification of evil acts always lead to evil.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7888217, member: 6855114"] The necromantic school does not limit itself to animate dead. There are other spells that are necromantic and are quite useful. It is the prolong exposure and usage of spells such as animate dead that turns the necromancer into an evil person. The person/character who falls into using evil spells (even if they are not presented as such) will find any reasons to justify his/her actions. Summoning demons and devil isn't evil per say. It is not said in the book. And yet... And by the way. My favorite class in Diablo 2 and 3 is the necromancer. Even in the world of sanctuary, people are wary of necromancers. Do not confound belief and logic. My real world beliefs have nothing to do with my position. The pitfalls of animate dead are there. Not acknowledging this is like veiling your face to the obvious. As said earlier, some fantasy cultures do embrace necromancy. We saw that with the Aereni elves. They animate their ancestors so as the ancestors can help defend their lineage. They do this willingly. The key word here is willingly. A necromancer can start lawful good in my games. I've had two or three of these. Two of them never used the animate spells. One did... At first it was only the enemy that fell in battles. They were evil anyways, I needed a body guard, we needed extra attacks to help us out and many other justificiations were coming not only towards me but also toward other players. Yet she retained his original alignment. Then she started animating fallen comrades (NPCs) during combats where there was no enemy body to animate. Again she was justifying her actions with the need of the moment. "See? My skellies turned the tide of battle in our favor!" and so on. She lost her lawful good alignment not by my ruling, but at the request of the other players. (she was no longer good in my book but I was not telling her.) That was during the 3.5ed era. Again, you don't have to say something is evil for it to be evil. Just like in real life. An assassin can be good at the start (and it was as such in the 1ed of the PhB). As long as he does not use his skills for personal pleasure but for a just cause, nothing is wrong. Then, he starts killing people that are nuisance for him. That is the slope of evil. A sniper is not an evil person. That is as long as he is using his skills for the good of his country. But when he starts shooting random people in the streets... These are not holdovers from earlier editions, these are hard facts. We see this in in litterature, in everyday life, the moral adjudication and justification of evil acts always lead to evil. [/QUOTE]
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What classes should be restricted?
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