What Computer Game Designers can learn from DnD 4e


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Very interesting read.

To take well, it is necessary to truly understand the thing to be stolen. Once understood, it's possible to derive the idea rather than just the implementation. Take the soul, not the shell. Then twist the soul to subvert it to the game's vision.

This could also apply to anyone wanting to convert material from different editions or different games.
 

Looking at some powers, the ones that deal with movement and immediate actions, makes me think 4e wouldn't translate that well into a video game, at least not a real-time one. Turn-based would probably work pretty well.
 


Teemu said:
Looking at some powers, the ones that deal with movement and immediate actions, makes me think 4e wouldn't translate that well into a video game, at least not a real-time one. Turn-based would probably work pretty well.
Sure. But I've yet to see a solid, yet not complicated, ruleset which allows real-time play and tabletop play.
 



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