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<blockquote data-quote="luckless" data-source="post: 5381596" data-attributes="member: 97841"><p>In the Starwars Sega game I'm currently playing every week. We're playing during the Empire era, a few years before the whole death star thing, and forming the core of the rebellion. We have a group of 4 players, who just all advanced to 5th level at the end of last session:</p><p></p><p>1. A jedi padawan, who is a little careless about hiding the fact that he is a jedi, and is a little overly fond of using "Force Slam!" on everything. (Including key control terminals that we kind of need,...)</p><p>2. A somewhat eccentric scientist, who has a a custom blaster pistol (maybe hold out) that looks like some kind of scanner device. He is an inventor type.</p><p>3. A stealth based Wookie.</p><p>4. A human scout/soldier who studied advanced engineering and such before setting out to adventure. (aka, his university was destroyed during the clone wars, and he became a merc.) He is also an explosives expert, and overly fond of needlessly high velocities. He also is an expert in stealth, but the rest of the party doesn't know he is also an assassin/spy when the price is right. </p><p></p><p></p><p>Currently the group is planning a rebel attack on an Imperial Star Destroyer. Which apparently is going to center around my character's use and fondness of speed and explosives. Once on board the goal is hopefully going to be placing charges in key places, then telling the crew it is time to abandon ship or face the consequences of failing to heed our warnings.</p><p></p><p></p><p>Going to be interesting if we pull it off. I kind of liked the little YT-2000 we worked so hard to kit out, but that was my last character that actually shoe horned the turbo laser in as the pilot's fixed weapon, maxed out the shields, and added the controls to make it handle as if it were a starfighter. But I think the new character might enjoy a star destroyer more than that little bucket of bolts.</p></blockquote><p></p>
[QUOTE="luckless, post: 5381596, member: 97841"] In the Starwars Sega game I'm currently playing every week. We're playing during the Empire era, a few years before the whole death star thing, and forming the core of the rebellion. We have a group of 4 players, who just all advanced to 5th level at the end of last session: 1. A jedi padawan, who is a little careless about hiding the fact that he is a jedi, and is a little overly fond of using "Force Slam!" on everything. (Including key control terminals that we kind of need,...) 2. A somewhat eccentric scientist, who has a a custom blaster pistol (maybe hold out) that looks like some kind of scanner device. He is an inventor type. 3. A stealth based Wookie. 4. A human scout/soldier who studied advanced engineering and such before setting out to adventure. (aka, his university was destroyed during the clone wars, and he became a merc.) He is also an explosives expert, and overly fond of needlessly high velocities. He also is an expert in stealth, but the rest of the party doesn't know he is also an assassin/spy when the price is right. Currently the group is planning a rebel attack on an Imperial Star Destroyer. Which apparently is going to center around my character's use and fondness of speed and explosives. Once on board the goal is hopefully going to be placing charges in key places, then telling the crew it is time to abandon ship or face the consequences of failing to heed our warnings. Going to be interesting if we pull it off. I kind of liked the little YT-2000 we worked so hard to kit out, but that was my last character that actually shoe horned the turbo laser in as the pilot's fixed weapon, maxed out the shields, and added the controls to make it handle as if it were a starfighter. But I think the new character might enjoy a star destroyer more than that little bucket of bolts. [/QUOTE]
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