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<blockquote data-quote="Samurai" data-source="post: 5383370" data-attributes="member: 3850"><p>Well, the campaign I'm running is set in the Forgotten Realms, but I had an epic, overarching campaign idea from the beginning. We started off by playing a loose adaptation of Scepter Tower of Spellgard (adapted to Pathfinder rules), and then launched into the Rise of the Runelords adventure path. I had decided that for this game, the ancient Netheril Empire had defeated an invasion by the Runelords, but it was a titanic battle. The climax, sealing the rift to their dimension, caused a massive wave of energy to destroy most of the Netheril Empire and created the Anauroch Desert. However, that did not destroy the Runelords, it merely locked the riftgate for the next thousand years...</p><p></p><p>Fast forward 1000 years, to the PCs...</p><p></p><p>They have become embroiled in the plans of long-dead Netheril wizards and the agents of the Runelord Karzoug anticipating the opening of the gate. Recently, they met a Netheril Dread Mummy, and discovered it was the long-dead corpse of the party's monk, who is still very much alive in the present! The mummy tells them this isn't the first time they have fought Karzoug... he and they already tried to kill him, and failed. Everyone was killed except for him, and he was an instant from death when a group of Netheril Wizards a thousand years in the past (some of the few people who had survived the destruction of the gate to see the effects that it had) snatched him back in time, where they devised a plan for defeating Karzoug once and for all, as well as saving the Netheril Empire from destruction! What will the PCs choose to do? Will they follow the plan, and chance their entire history being changed by the fact that the Netheril Empire never fell? Can they risk not doing so when they know that they are fated to die in battle if they don't do something drastically different? Part of the plan requires they travel back 1000 years to the time of the Netheril Empire's battle with Karzoug... will they simply choose to remain in the past and explore the ancient Realms instead? And if Karzoug manages to win the battle against them, what happens to the Realms? They already saw a taste of what to expect when Karzoug sent personifications of the 7 Deadly Sins to destroy Citadel Adbar, turning the dwarves there into a mass of greedy, gluttonous, murdering rapists that turned upon each other in a frenzy... If he isn't stopped, the rest of the Realms will soon suffer the same fate! But the PCs have now won the help of a tribe of stone giants, and are ready to make their final push to the Lost City of Xin Shalast and the rift!</p></blockquote><p></p>
[QUOTE="Samurai, post: 5383370, member: 3850"] Well, the campaign I'm running is set in the Forgotten Realms, but I had an epic, overarching campaign idea from the beginning. We started off by playing a loose adaptation of Scepter Tower of Spellgard (adapted to Pathfinder rules), and then launched into the Rise of the Runelords adventure path. I had decided that for this game, the ancient Netheril Empire had defeated an invasion by the Runelords, but it was a titanic battle. The climax, sealing the rift to their dimension, caused a massive wave of energy to destroy most of the Netheril Empire and created the Anauroch Desert. However, that did not destroy the Runelords, it merely locked the riftgate for the next thousand years... Fast forward 1000 years, to the PCs... They have become embroiled in the plans of long-dead Netheril wizards and the agents of the Runelord Karzoug anticipating the opening of the gate. Recently, they met a Netheril Dread Mummy, and discovered it was the long-dead corpse of the party's monk, who is still very much alive in the present! The mummy tells them this isn't the first time they have fought Karzoug... he and they already tried to kill him, and failed. Everyone was killed except for him, and he was an instant from death when a group of Netheril Wizards a thousand years in the past (some of the few people who had survived the destruction of the gate to see the effects that it had) snatched him back in time, where they devised a plan for defeating Karzoug once and for all, as well as saving the Netheril Empire from destruction! What will the PCs choose to do? Will they follow the plan, and chance their entire history being changed by the fact that the Netheril Empire never fell? Can they risk not doing so when they know that they are fated to die in battle if they don't do something drastically different? Part of the plan requires they travel back 1000 years to the time of the Netheril Empire's battle with Karzoug... will they simply choose to remain in the past and explore the ancient Realms instead? And if Karzoug manages to win the battle against them, what happens to the Realms? They already saw a taste of what to expect when Karzoug sent personifications of the 7 Deadly Sins to destroy Citadel Adbar, turning the dwarves there into a mass of greedy, gluttonous, murdering rapists that turned upon each other in a frenzy... If he isn't stopped, the rest of the Realms will soon suffer the same fate! But the PCs have now won the help of a tribe of stone giants, and are ready to make their final push to the Lost City of Xin Shalast and the rift! [/QUOTE]
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