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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="Vaalingrade" data-source="post: 8858325" data-attributes="member: 82524"><p>This is unnecessary. Stop.</p><p></p><p>Let's start with what a dungeon is. Is it pretty much an adventure location, or is it specifically a the inexplicable big hole in the ground filled with monsters?</p><p></p><p>I think there's a serious lack of fantastic locations going around these days. Not in vision, not in function. It's mostly just holes and corridors. Big setpieces the players can screw around with, moving parts, things to climb on, etc. Exploration should be more about <em>exploring</em>.</p><p></p><p>I remember Kobold Hall, with the big glue pool and the Indiana Jones boulder you could run on or find a way to push and want more of that and less logistics.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 8858325, member: 82524"] This is unnecessary. Stop. Let's start with what a dungeon is. Is it pretty much an adventure location, or is it specifically a the inexplicable big hole in the ground filled with monsters? I think there's a serious lack of fantastic locations going around these days. Not in vision, not in function. It's mostly just holes and corridors. Big setpieces the players can screw around with, moving parts, things to climb on, etc. Exploration should be more about [I]exploring[/I]. I remember Kobold Hall, with the big glue pool and the Indiana Jones boulder you could run on or find a way to push and want more of that and less logistics. [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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