I'd love to see a modern version of D&D refocused on dungeon exploration, and with a new revision/spiffying up/half edition/whatever of 5E in One D&D, I wonder what rule tweaks could they do to the 5E chassis to make it work well as a dungeon crawler (as @overgeeked called it)?
The biggest issues with 5E as a good dungeon crawl game are that the exploration pillar is essentially ignored, especially in regards to resource management and environmental elements (like lighting). I think shoring up some DCs for common exploration tasks as well as upping the use of tables can help. More importantly though would be the curtailing of a lot of spells and class abilities that obviate dungeon exploration challenges. Light should not be a cantrip, for eample.
Thoughts?
The biggest issues with 5E as a good dungeon crawl game are that the exploration pillar is essentially ignored, especially in regards to resource management and environmental elements (like lighting). I think shoring up some DCs for common exploration tasks as well as upping the use of tables can help. More importantly though would be the curtailing of a lot of spells and class abilities that obviate dungeon exploration challenges. Light should not be a cantrip, for eample.
Thoughts?