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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="Desdichado" data-source="post: 8858398" data-attributes="member: 2205"><p>If every edition needs to go "back to the dungeon" that clearly indicates that something about either the D&D player ecology or publisher ecology really doesn't want to be in the dungeon in the first place, so they're constantly trying to escape it, only to be wrangled back in by back to the dungeon absolutists who refuse to see the game evolve. At least that's my analysis for why this topic has come up over and over again since the pre-3e motto at least. Don't get me wrong; there's always been a significant plurality of dungeon-preferers. But ever since Tracy Hickman showed up at TSR and busted the bank on sales by leaving the dungeon, everyone really needs to come to terms with the fact that there's also a very significant plurality if not outright majority of demand for non-dungeon D&D.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 8858398, member: 2205"] If every edition needs to go "back to the dungeon" that clearly indicates that something about either the D&D player ecology or publisher ecology really doesn't want to be in the dungeon in the first place, so they're constantly trying to escape it, only to be wrangled back in by back to the dungeon absolutists who refuse to see the game evolve. At least that's my analysis for why this topic has come up over and over again since the pre-3e motto at least. Don't get me wrong; there's always been a significant plurality of dungeon-preferers. But ever since Tracy Hickman showed up at TSR and busted the bank on sales by leaving the dungeon, everyone really needs to come to terms with the fact that there's also a very significant plurality if not outright majority of demand for non-dungeon D&D. [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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