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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="CreamCloud0" data-source="post: 8858588" data-attributes="member: 7034710"><p>i think a problem in the premise of dungeons is that unlike alot of the rest of the world in a ttrpg it's not something you can really just make up on the spot, it's something that needs planning, and that's not to say other bits of the game don't too but if you're in a town you can just 'you want a new weapon? uh sure, there's a blacksmith's here round that corner' and it doesn't matter if you hadn't put one there when you envisioned the town in your head but for a really dungeony dungeon it tends to require this whole interconnected web that matters how it's all laid out, what's the answer to this puzzle? where's the key to this chest? is there a hidden doorway here? what monsters are there abouts?</p><p>so that being said i think what 1DnD really needs is a way to make actually designing dungeons and 3D spaces accesible for GMs, i know there are online dungeon mapper/creators,</p><p>also elaborate on rules for exploration, give a list of example traps and challenges and <em>things to use</em></p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8858588, member: 7034710"] i think a problem in the premise of dungeons is that unlike alot of the rest of the world in a ttrpg it's not something you can really just make up on the spot, it's something that needs planning, and that's not to say other bits of the game don't too but if you're in a town you can just 'you want a new weapon? uh sure, there's a blacksmith's here round that corner' and it doesn't matter if you hadn't put one there when you envisioned the town in your head but for a really dungeony dungeon it tends to require this whole interconnected web that matters how it's all laid out, what's the answer to this puzzle? where's the key to this chest? is there a hidden doorway here? what monsters are there abouts? so that being said i think what 1DnD really needs is a way to make actually designing dungeons and 3D spaces accesible for GMs, i know there are online dungeon mapper/creators, also elaborate on rules for exploration, give a list of example traps and challenges and [I]things to use[/I] [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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