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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="tetrasodium" data-source="post: 8858741" data-attributes="member: 93670"><p>I agree with all of this as needed first steps but would add one big one. Cantrips need to change in two important ways. First they need to be linked to class or spell list linked magic items like equipment/weapons list type gear. Second they need to scale based on the item they are linked to rather than character level (with some being charges not unlimited). It poses a serious problem for dungeon crawling when a bunch of classes are literally born with the only weapon they will ever care about rouynd after round for the entire campaign</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8858741, member: 93670"] I agree with all of this as needed first steps but would add one big one. Cantrips need to change in two important ways. First they need to be linked to class or spell list linked magic items like equipment/weapons list type gear. Second they need to scale based on the item they are linked to rather than character level (with some being charges not unlimited). It poses a serious problem for dungeon crawling when a bunch of classes are literally born with the only weapon they will ever care about rouynd after round for the entire campaign [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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