Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What could One D&D do to bring the game back to the dungeon?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Desdichado" data-source="post: 8858783" data-attributes="member: 2205"><p>My pet theory about the evolution of the player base has to do with what happened to D&D in the early 80s when it really "hit it big." For a time, D&D as an evolution out of the wargaming hobby with a bunch of wargamers as the target audience made D&D as it was written make some sense. But when a whole host of new players came into the game who'd never played a wargame and didn't really have any particular interest in one showed up, but who had read Tolkien and Lloyd Alexander, and Robert E. Howard, and whatever else they'd read (heck, even if all they'd read was Terry Brooks or David Eddings) they just wanted something else from D&D, and were never going to want D&D to focus on what it did back in the Wisconsin regional gaming culture of the mid 70s. And, like it or not, a lot of that wave of gamers is still here, and they're still—in my opinion—one of the biggest pluralities in the gamer population. And if there's a big wave that's come in in the last—I dunno, five years or so? they will have some similarities because they came in through a vector that was even <em>more </em>divorced from the wargaming experience of the mid 70s Wisconsin regional gaming culture. Playstyle preference, in my pet theory, correlates more with the vector that brought you into gaming than it does with anything else. For people who came to the game from fantasy fiction as opposed to wargaming, the dungeon was always a weird paradigm, and the classic 10-foot pole and lovingly and excruciating detail lavished on traps and descriptions of room dimensions and the traits of doors, or whatever else, was tedious and strange. </p><p></p><p>One of the things that I admit irritates me a bit is the big tent approach. The One D&D launch trailer tries really hard to push this big tent approach. This time the new edition isn't really a new edition, because all D&D is the SAME (which is clearly baloney), this edition will be all things to all people; no matter what you want, One D&D is the gaming nectar of the gods that will be better than whatever you're playing before! I just don't buy that kind of hype. Big tentism to me signals that the game ISN'T likely to appeal to me, or people who enjoy what I enjoy most about the game, because since the 80s <em>at least</em>, my preferred style hasn't been the mainstream, at least if the biggest selling products are any guide. I know, I know, it's their business to sell D&D as much as they can, but I think that there isn't any one thing that will do that. I think the player base is too fractured in nature, and the cause of the fracturing is just different expectations and wants from the game.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 8858783, member: 2205"] My pet theory about the evolution of the player base has to do with what happened to D&D in the early 80s when it really "hit it big." For a time, D&D as an evolution out of the wargaming hobby with a bunch of wargamers as the target audience made D&D as it was written make some sense. But when a whole host of new players came into the game who'd never played a wargame and didn't really have any particular interest in one showed up, but who had read Tolkien and Lloyd Alexander, and Robert E. Howard, and whatever else they'd read (heck, even if all they'd read was Terry Brooks or David Eddings) they just wanted something else from D&D, and were never going to want D&D to focus on what it did back in the Wisconsin regional gaming culture of the mid 70s. And, like it or not, a lot of that wave of gamers is still here, and they're still—in my opinion—one of the biggest pluralities in the gamer population. And if there's a big wave that's come in in the last—I dunno, five years or so? they will have some similarities because they came in through a vector that was even [I]more [/I]divorced from the wargaming experience of the mid 70s Wisconsin regional gaming culture. Playstyle preference, in my pet theory, correlates more with the vector that brought you into gaming than it does with anything else. For people who came to the game from fantasy fiction as opposed to wargaming, the dungeon was always a weird paradigm, and the classic 10-foot pole and lovingly and excruciating detail lavished on traps and descriptions of room dimensions and the traits of doors, or whatever else, was tedious and strange. One of the things that I admit irritates me a bit is the big tent approach. The One D&D launch trailer tries really hard to push this big tent approach. This time the new edition isn't really a new edition, because all D&D is the SAME (which is clearly baloney), this edition will be all things to all people; no matter what you want, One D&D is the gaming nectar of the gods that will be better than whatever you're playing before! I just don't buy that kind of hype. Big tentism to me signals that the game ISN'T likely to appeal to me, or people who enjoy what I enjoy most about the game, because since the 80s [I]at least[/I], my preferred style hasn't been the mainstream, at least if the biggest selling products are any guide. I know, I know, it's their business to sell D&D as much as they can, but I think that there isn't any one thing that will do that. I think the player base is too fractured in nature, and the cause of the fracturing is just different expectations and wants from the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What could One D&D do to bring the game back to the dungeon?
Top