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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="Desdichado" data-source="post: 8859129" data-attributes="member: 2205"><p>While this only tangentially addressing your specific question, I think it's worth pointing out that there is really a vast gulf between the presumed playstyle of AD&D and OD&D, with B/X being more a continuation of the OD&D playstyle, and AD&D being the precursor to what would eventually become the 3.5 paradigm. Today, often tend to try and create a binary between the 5e crowd and the OSR crowd, but that doesn't always work because we are often sloppy in our references or ignore nuance between various older games and the playstyles that their rules were specifically written to address.</p><p></p><p>So we get a lot of OSRians refer somewhat pejoratively to elements of 5e design sometimes, like the assumption that darkvision means you can't dungeon crawl, while ignoring that nuance that AD&D from the 1977 PHB was significantly different from Moldvay from 1980. They're just running whatever version of the retroclone idea that they're running and merging all of that nuance together in their head as if old school were some monolithic playstyle that all versions and all players used throughout most of the 70s and 80s until the Hickman Revolution came along and ruined it all, or something.</p><p></p><p><strong>UPDATE: </strong>On top of all of that, it's also often ignored that the OSR is its own emergent thing. While it gives a nod back to the 70s and early 80s games, it's not like they were recreated exactly as is, or played exactly as is. Even people who are old enough to have remembered them from back in the day have accreted all kinds of habits and experiences that have changed their tastes and preferences, even if its sometimes in subtle ways. I defy anyone who's 50-something running Old School Essentials to tell me that their current game is basically the same as their Keep on the Borderlands game that they ran while sitting on the grass at recess in 7th grade in 1981.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 8859129, member: 2205"] While this only tangentially addressing your specific question, I think it's worth pointing out that there is really a vast gulf between the presumed playstyle of AD&D and OD&D, with B/X being more a continuation of the OD&D playstyle, and AD&D being the precursor to what would eventually become the 3.5 paradigm. Today, often tend to try and create a binary between the 5e crowd and the OSR crowd, but that doesn't always work because we are often sloppy in our references or ignore nuance between various older games and the playstyles that their rules were specifically written to address. So we get a lot of OSRians refer somewhat pejoratively to elements of 5e design sometimes, like the assumption that darkvision means you can't dungeon crawl, while ignoring that nuance that AD&D from the 1977 PHB was significantly different from Moldvay from 1980. They're just running whatever version of the retroclone idea that they're running and merging all of that nuance together in their head as if old school were some monolithic playstyle that all versions and all players used throughout most of the 70s and 80s until the Hickman Revolution came along and ruined it all, or something. [B]UPDATE: [/B]On top of all of that, it's also often ignored that the OSR is its own emergent thing. While it gives a nod back to the 70s and early 80s games, it's not like they were recreated exactly as is, or played exactly as is. Even people who are old enough to have remembered them from back in the day have accreted all kinds of habits and experiences that have changed their tastes and preferences, even if its sometimes in subtle ways. I defy anyone who's 50-something running Old School Essentials to tell me that their current game is basically the same as their Keep on the Borderlands game that they ran while sitting on the grass at recess in 7th grade in 1981. [/QUOTE]
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