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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="Desdichado" data-source="post: 8859189" data-attributes="member: 2205"><p>While I mostly agree with you, let me address each of these paragraphs in turn.</p><p></p><p>1) My Gen Z kids also complain that music isn't as good anymore. My 19 year old got really in to 80s Motley Crue, The Cult and Metallica. And he didn't really hear them from me; I'm much more of a synthesizer New Wave kind of guy; Depeche Mode, Duran Duran, and all that. Sometimes complaints are just old farts grumbling about nostalgia, but sometimes they have a point.</p><p></p><p>2) I have the same complaint about a lot of OSRians—their refrain seems to be "if only people would try this, it would solve all of their problems!" It's baloney. People who aren't playing OSR games aren't doing so because OSR games don't offer what they want from their gaming experience, and the games that they ARE playing do, by and large. </p><p></p><p>3) This has also always been my personal refrain about big tent movements. Who cares what someone else is doing? I've never been a big tent kind of guy anyway, I'm the kind of guy who wants to set up my own little tent in some private, quiet part of the woods. Big tentism is a supply driven initiative, because WotC wants to sell as many copies as they can. It's not demand driven, because people all want different things from the game, therefore being more modular, or even just offering different iterations on the same idea (i.e., different games) is the solution for consumers. I know some people get some kind of endorphin rush with feeling validated that their playstyle or favorite game or favorite rule or whatever is popular, but sometimes you just need to not worry about what anyone else is doing at their table and just worry about what you're going to do at your table.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 8859189, member: 2205"] While I mostly agree with you, let me address each of these paragraphs in turn. 1) My Gen Z kids also complain that music isn't as good anymore. My 19 year old got really in to 80s Motley Crue, The Cult and Metallica. And he didn't really hear them from me; I'm much more of a synthesizer New Wave kind of guy; Depeche Mode, Duran Duran, and all that. Sometimes complaints are just old farts grumbling about nostalgia, but sometimes they have a point. 2) I have the same complaint about a lot of OSRians—their refrain seems to be "if only people would try this, it would solve all of their problems!" It's baloney. People who aren't playing OSR games aren't doing so because OSR games don't offer what they want from their gaming experience, and the games that they ARE playing do, by and large. 3) This has also always been my personal refrain about big tent movements. Who cares what someone else is doing? I've never been a big tent kind of guy anyway, I'm the kind of guy who wants to set up my own little tent in some private, quiet part of the woods. Big tentism is a supply driven initiative, because WotC wants to sell as many copies as they can. It's not demand driven, because people all want different things from the game, therefore being more modular, or even just offering different iterations on the same idea (i.e., different games) is the solution for consumers. I know some people get some kind of endorphin rush with feeling validated that their playstyle or favorite game or favorite rule or whatever is popular, but sometimes you just need to not worry about what anyone else is doing at their table and just worry about what you're going to do at your table. [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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