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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="Mistwell" data-source="post: 8859275" data-attributes="member: 2525"><p>We've used it for primarily dungeon crawling for a decade now and it works great. I don't even know what you're going off about on this one? Light? Exploration ignored? You want tracking of rations and arrows or something and think that would enhance dungeon crawling? </p><p></p><p>I wouldn't mind some more guidelines I suppose. Spell out how much time passes to search 5 feet of space. A better breakdown of perception versus investigation. Some more clarity for surprise. Some clarity on how far noise carries in a dungeon for various tasks, like breaking down a door. DCs for listening at a door and unsticking a door. Those sorts of things.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8859275, member: 2525"] We've used it for primarily dungeon crawling for a decade now and it works great. I don't even know what you're going off about on this one? Light? Exploration ignored? You want tracking of rations and arrows or something and think that would enhance dungeon crawling? I wouldn't mind some more guidelines I suppose. Spell out how much time passes to search 5 feet of space. A better breakdown of perception versus investigation. Some more clarity for surprise. Some clarity on how far noise carries in a dungeon for various tasks, like breaking down a door. DCs for listening at a door and unsticking a door. Those sorts of things. [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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