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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="Charlaquin" data-source="post: 8859289" data-attributes="member: 6779196"><p>Yes and no. Categories being arbitrary doesn’t make them useless <em>per se</em> (otherwise all categories would be useless), but generations specifically are pretty much useless as labels.</p><p></p><p>Getting a bit conspiratorial there, don’t you think?</p><p></p><p>Oh, undoubtedly! I obviously can’t speak for Questing Beast, but I’m quite sure from conversations with people who did play the game in the 70s and 80s that my own games look quite different than theirs did. Reproducing the Classic gameplay style isn’t really my goal. I think there’s a lot of valuable things that can be learned from Classic play, and I think a lot of Classic procedures make for really engaging gameplay loops. But ultimately, I’m more interested in refining my own playstyle, mining both Classic and more modern play for ideas that can improve my games.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8859289, member: 6779196"] Yes and no. Categories being arbitrary doesn’t make them useless [I]per se[/I] (otherwise all categories would be useless), but generations specifically are pretty much useless as labels. Getting a bit conspiratorial there, don’t you think? Oh, undoubtedly! I obviously can’t speak for Questing Beast, but I’m quite sure from conversations with people who did play the game in the 70s and 80s that my own games look quite different than theirs did. Reproducing the Classic gameplay style isn’t really my goal. I think there’s a lot of valuable things that can be learned from Classic play, and I think a lot of Classic procedures make for really engaging gameplay loops. But ultimately, I’m more interested in refining my own playstyle, mining both Classic and more modern play for ideas that can improve my games. [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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