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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="Desdichado" data-source="post: 8859437" data-attributes="member: 2205"><p>Which is mitigated by the fact that everyone continues to use them suggesting that they are, in fact, pretty useful to a lot of people. </p><p></p><p>Just observational. I'm not proposing anything by the observation except that it DID in fact happen like that. Everyone was talking about Gen Y in the marketing world until almost overnight, they weren't and they almost seemed to pretend like they'd never heard of Gen Y.</p><p></p><p>This, to me, is the really interesting question. But I think it's even more interesting than that, because I suspect that even the people who DO have the context of having done D&D in the 80s don't do it the same way that they used to, even if they think to themselves that they do. There's no way that they haven't accrued all kinds of other things from all of the years and all of the products and all of the experiences that they've had since. </p><p></p><p>Personally, I'm not really an OSR guy; like I said somewhere up thread, I'm old fashioned but not old school. I've embraced the fact that different experiences, different games, different styles, have all had an impact on what I think is ideal in the years since I started playing. But I think even the OSRians of my generation who maybe think that they're playing something very similar to what they did thirty some odd years ago are really doing things considerably different, maybe subconsciously even, just based on how much their gaming context has changed over time.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 8859437, member: 2205"] Which is mitigated by the fact that everyone continues to use them suggesting that they are, in fact, pretty useful to a lot of people. Just observational. I'm not proposing anything by the observation except that it DID in fact happen like that. Everyone was talking about Gen Y in the marketing world until almost overnight, they weren't and they almost seemed to pretend like they'd never heard of Gen Y. This, to me, is the really interesting question. But I think it's even more interesting than that, because I suspect that even the people who DO have the context of having done D&D in the 80s don't do it the same way that they used to, even if they think to themselves that they do. There's no way that they haven't accrued all kinds of other things from all of the years and all of the products and all of the experiences that they've had since. Personally, I'm not really an OSR guy; like I said somewhere up thread, I'm old fashioned but not old school. I've embraced the fact that different experiences, different games, different styles, have all had an impact on what I think is ideal in the years since I started playing. But I think even the OSRians of my generation who maybe think that they're playing something very similar to what they did thirty some odd years ago are really doing things considerably different, maybe subconsciously even, just based on how much their gaming context has changed over time. [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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