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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="Charlaquin" data-source="post: 8859445" data-attributes="member: 6779196"><p>Precisely. Only since you can attempt any action you can imagine in D&D, most of the gating mechanisms you see in metroidvania games like special doors you need the correct upgrade to open don’t really work. A clever player can usually find a way around the obstacle. And to a certain extent that’s fine - good, even! But to truly get that gate-and-key gameplay in D&D you need more abstract gates. Can’t get to the 5th level of the dungeon because you can’t carry enough torches to get there and still have light; come back when you’re 5th level and can cast continual flame. Can’t get to the Pyramid of Doom because you can’t carry enough water to get you through the Deadly Desert; come back when you can cast Create or Destroy Water. Etc.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8859445, member: 6779196"] Precisely. Only since you can attempt any action you can imagine in D&D, most of the gating mechanisms you see in metroidvania games like special doors you need the correct upgrade to open don’t really work. A clever player can usually find a way around the obstacle. And to a certain extent that’s fine - good, even! But to truly get that gate-and-key gameplay in D&D you need more abstract gates. Can’t get to the 5th level of the dungeon because you can’t carry enough torches to get there and still have light; come back when you’re 5th level and can cast continual flame. Can’t get to the Pyramid of Doom because you can’t carry enough water to get you through the Deadly Desert; come back when you can cast Create or Destroy Water. Etc. [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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