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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="tetrasodium" data-source="post: 8860036" data-attributes="member: 93670"><p>People thinking they can just ignore encumbrance <em>is</em> kind of wotc's fault for a few reasons. First they made carry capacities so generous that they are almost able to hold anything but things your gm says you can't carry Second the container rules are unfinished at best. Third they didn't bother to list body slots so players push to carry multiple backpacks & stuff. On top of all that they put in powerful build to give players an option to unilaterally veto any efforts the gm engages in towards the goal of making carry capacities matter unless those efforts are crippling to everyone else. Then finally d&dbeyond didn't support containers till like a year or two ago so players took it as wotc's blessing to not bother ether</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8860036, member: 93670"] People thinking they can just ignore encumbrance [I]is[/I] kind of wotc's fault for a few reasons. First they made carry capacities so generous that they are almost able to hold anything but things your gm says you can't carry Second the container rules are unfinished at best. Third they didn't bother to list body slots so players push to carry multiple backpacks & stuff. On top of all that they put in powerful build to give players an option to unilaterally veto any efforts the gm engages in towards the goal of making carry capacities matter unless those efforts are crippling to everyone else. Then finally d&dbeyond didn't support containers till like a year or two ago so players took it as wotc's blessing to not bother ether [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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