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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="Clint_L" data-source="post: 8860196" data-attributes="member: 7035894"><p>So then, I take it your argument is something like "assuming that WotC wants to reorient the game back towards the dungeon, how should they do it?" But that is pretty much guaranteed to get responses like "why would they want to do that?" and "I don't think that's a good idea" because the vibe is very much that you think the game <em>should</em> be more focused on dungeons...or why would you pose such a hypothetical?</p><p></p><p>But my answer is still the same: it doesn't need to do anything, because all the tools are already there. It is easy to run dungeon crawls in 5e. Done it many times. Not really sure what they could do to make it easier. There are lots of examples of dungeon maps, lots of monsters that specifically live in dungeon-like environments, the starter sets all include dungeons or dungeon-like sections, there are rules for traps, lots of rules for movement using a 1" grid that is specifically designed for dungeon encounters, many if not most settings include some version of the Underdark... D&D5e is a very dungeon-friendly game!</p><p></p><p>Edit: unless you are getting at something like the original Gygax/Arneson 70s-style campaigns, which were almost all dungeon? Because I definitely do not think that would fly with modern players, though it's a fun way to play on occasion and I wouldn't mind taking part in such a campaign. It would certainly be easier to DM!</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8860196, member: 7035894"] So then, I take it your argument is something like "assuming that WotC wants to reorient the game back towards the dungeon, how should they do it?" But that is pretty much guaranteed to get responses like "why would they want to do that?" and "I don't think that's a good idea" because the vibe is very much that you think the game [I]should[/I] be more focused on dungeons...or why would you pose such a hypothetical? But my answer is still the same: it doesn't need to do anything, because all the tools are already there. It is easy to run dungeon crawls in 5e. Done it many times. Not really sure what they could do to make it easier. There are lots of examples of dungeon maps, lots of monsters that specifically live in dungeon-like environments, the starter sets all include dungeons or dungeon-like sections, there are rules for traps, lots of rules for movement using a 1" grid that is specifically designed for dungeon encounters, many if not most settings include some version of the Underdark... D&D5e is a very dungeon-friendly game! Edit: unless you are getting at something like the original Gygax/Arneson 70s-style campaigns, which were almost all dungeon? Because I definitely do not think that would fly with modern players, though it's a fun way to play on occasion and I wouldn't mind taking part in such a campaign. It would certainly be easier to DM! [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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