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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="Clint_L" data-source="post: 8860868" data-attributes="member: 7035894"><p>I have had no problem when I've wanted to add in a dungeon crawl, but my standards look nothing like Manbearcat's, above. I suggest that those are some very exacting, idiosyncratic needs for what a dungeon crawler has to have, and if your needs are that specific it doesn't make sense (as he acknowledges) to expect that a game with as huge an audience as D&D is going to orient itself around them. There are niche RPGs that would work better, or you could go with your own home-brew version of 5e if you want to keep some of its basic kit.</p><p></p><p>Honestly, what I think this thread is demonstrating is that there isn't even clear agreement on what a "dungeon crawler" is. In my interpretation of what it is, there is no problem executing one within the 5e ruleset.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8860868, member: 7035894"] I have had no problem when I've wanted to add in a dungeon crawl, but my standards look nothing like Manbearcat's, above. I suggest that those are some very exacting, idiosyncratic needs for what a dungeon crawler has to have, and if your needs are that specific it doesn't make sense (as he acknowledges) to expect that a game with as huge an audience as D&D is going to orient itself around them. There are niche RPGs that would work better, or you could go with your own home-brew version of 5e if you want to keep some of its basic kit. Honestly, what I think this thread is demonstrating is that there isn't even clear agreement on what a "dungeon crawler" is. In my interpretation of what it is, there is no problem executing one within the 5e ruleset. [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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