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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="UngainlyTitan" data-source="post: 8862511" data-attributes="member: 28487"><p>This post reinforces to me that it is not really about dungeons at all but a style of play based on the early game.</p><p>5e does dungeons fine, in the literal sense. You can take any classic dungeon and run it in 5e. It will work for a certain sense of work. 5e does inventory management just as D&D always did it. All the information about the cost of things and the relevant things are still there.</p><p>What you cannot do is explore the dungeon in the same way as in older versions of D&D. Not without ignoring the mechanics and that can be difficult because races are mechanically different.</p><p>To take a look at extremes of approaches; consider entering a room and checking for traps. In 5e it is an investigation check to search for traps. when the trap is found it is a thieves tools check to disarm the trap.</p><p>in the old style that process would be (as [USER=42582]@pemerton[/USER] put it) a process of scene reframing, as the search process was described in detail and then onto the mechanical nature of the trap where the information acquired was used to disable it with perhaps no dice involved at all.</p><p></p><p>Could 5e emulate that style of play. I believe it could but you would have to agree up front to never invoke the skill process until the scene had resolved to the resolution level where use of the skill system would (probably at the DMs call) become appropriate. That is the skill system or abity checks would never be invoked on the player side. No "I make an investigation/insight check" calls, it is at DM discretion only.</p><p>Passive skills would have to be dropped completely and the group would have to agree that most traps cannot be spotted with low light vision.</p><p>It would also probably need some magic exhaustion mechanic. Something that restricts cantrip use. This latter element could be the most difficult to implement but may not be a deal breaker in all groups.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8862511, member: 28487"] This post reinforces to me that it is not really about dungeons at all but a style of play based on the early game. 5e does dungeons fine, in the literal sense. You can take any classic dungeon and run it in 5e. It will work for a certain sense of work. 5e does inventory management just as D&D always did it. All the information about the cost of things and the relevant things are still there. What you cannot do is explore the dungeon in the same way as in older versions of D&D. Not without ignoring the mechanics and that can be difficult because races are mechanically different. To take a look at extremes of approaches; consider entering a room and checking for traps. In 5e it is an investigation check to search for traps. when the trap is found it is a thieves tools check to disarm the trap. in the old style that process would be (as [USER=42582]@pemerton[/USER] put it) a process of scene reframing, as the search process was described in detail and then onto the mechanical nature of the trap where the information acquired was used to disable it with perhaps no dice involved at all. Could 5e emulate that style of play. I believe it could but you would have to agree up front to never invoke the skill process until the scene had resolved to the resolution level where use of the skill system would (probably at the DMs call) become appropriate. That is the skill system or abity checks would never be invoked on the player side. No "I make an investigation/insight check" calls, it is at DM discretion only. Passive skills would have to be dropped completely and the group would have to agree that most traps cannot be spotted with low light vision. It would also probably need some magic exhaustion mechanic. Something that restricts cantrip use. This latter element could be the most difficult to implement but may not be a deal breaker in all groups. [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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