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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="Bedrockgames" data-source="post: 8862623" data-attributes="member: 85555"><p>My impression from a lot of old school GMs I know is that the 5E advice and approach already leans a bit into old school sensibilities (this is why many of them went back to 5E after not playing 3E or 4E). I can’t speak to the truth if that or not. </p><p></p><p>But I think if it’s true, going too old school could present a problem if it overly favors that approach but leads to less support for other styles (I think D&D always has the issue of needing to appeal to a variety of player bases and when that becomes imbalanced it can make people resentful towards the current edition). </p><p></p><p>All that said I do think advising GMs on how to approach core mechanics differently to achieve different feels (like the above approach I gave above), could help people tailor the game to the feel they want. Ultimately though I don’t know what data WOTC is working with here. Presumably they have information regarding the pie chart if play styles, the degree to which there are demands for changes one direction or another, and dangers of losing some blocks with certain changes. I would imagine those kinds of considerations are just important to them as pure design questions (being ‘the rpg’ means they need broad appeal and that is probably a big challenge when it comes to introducing changes).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8862623, member: 85555"] My impression from a lot of old school GMs I know is that the 5E advice and approach already leans a bit into old school sensibilities (this is why many of them went back to 5E after not playing 3E or 4E). I can’t speak to the truth if that or not. But I think if it’s true, going too old school could present a problem if it overly favors that approach but leads to less support for other styles (I think D&D always has the issue of needing to appeal to a variety of player bases and when that becomes imbalanced it can make people resentful towards the current edition). All that said I do think advising GMs on how to approach core mechanics differently to achieve different feels (like the above approach I gave above), could help people tailor the game to the feel they want. Ultimately though I don’t know what data WOTC is working with here. Presumably they have information regarding the pie chart if play styles, the degree to which there are demands for changes one direction or another, and dangers of losing some blocks with certain changes. I would imagine those kinds of considerations are just important to them as pure design questions (being ‘the rpg’ means they need broad appeal and that is probably a big challenge when it comes to introducing changes). [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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