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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="Bedrockgames" data-source="post: 8862841" data-attributes="member: 85555"><p>I don't really have a strong position here, but I will say, there have been many booms in the hobby and all of them have faded at some point. Usually when the booms end, it's the player bases that remain and keep things going (and of course much of that base is built on new people coming in). So I think writing off a player like Micah Sweet (or any of the base who came back after 5e was released) is probably a mistake. I think you can keep that crowd, and make changes that appeal to newer fans of the game. I've long been at the point where I realize the game isn't being designed for my tastes, so I don't especially care one way or the other (beyond a general hope that D&D does well because D&D doing well is good for the hobby). </p><p></p><p>Also we don't know how reflective Micah's views of the hobby as a whole. Perceptions could be wrong here. I think for us to say, well the game has moved on from this crowd or that crowd, is not only possibly an error, but I also don't think it is an especially friendly way for us to be with one another. It may turn out, that D&D needs to cater to younger players who have play style or mechanic preferences that are at odds with Micah's. But in the mean time, I think if a player like Micah wants something in particular from the game, or feels it has moved away from what worked for them in 2014, they should voice that opinion. </p><p></p><p>I could understand this more if we were talking about some of the truly ancient ideas I've been a fan of. Obviously D&D has moved away from 1983, but 5E isn't that old. It came out only 8 or 9 years ago. So it doesn't sound like Micah is calling for the game to go back to how it was 40 years ago or something.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8862841, member: 85555"] I don't really have a strong position here, but I will say, there have been many booms in the hobby and all of them have faded at some point. Usually when the booms end, it's the player bases that remain and keep things going (and of course much of that base is built on new people coming in). So I think writing off a player like Micah Sweet (or any of the base who came back after 5e was released) is probably a mistake. I think you can keep that crowd, and make changes that appeal to newer fans of the game. I've long been at the point where I realize the game isn't being designed for my tastes, so I don't especially care one way or the other (beyond a general hope that D&D does well because D&D doing well is good for the hobby). Also we don't know how reflective Micah's views of the hobby as a whole. Perceptions could be wrong here. I think for us to say, well the game has moved on from this crowd or that crowd, is not only possibly an error, but I also don't think it is an especially friendly way for us to be with one another. It may turn out, that D&D needs to cater to younger players who have play style or mechanic preferences that are at odds with Micah's. But in the mean time, I think if a player like Micah wants something in particular from the game, or feels it has moved away from what worked for them in 2014, they should voice that opinion. I could understand this more if we were talking about some of the truly ancient ideas I've been a fan of. Obviously D&D has moved away from 1983, but 5E isn't that old. It came out only 8 or 9 years ago. So it doesn't sound like Micah is calling for the game to go back to how it was 40 years ago or something. [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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