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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="Greg Benage" data-source="post: 8865059" data-attributes="member: 93631"><p>So in the "rules" case, the players know that the DM is rolling for wandering monsters every turn (B23) or every two turns (B53). Presumably the DM communicates which rule he's using beforehand. This creates a "decision point" for the players, because they know if they spend a turn moving, entering a room, listening, or searching, they may or may not encounter a wandering monster.</p><p></p><p>In the "rulings, not rules" case, the DM says, "The more time you spend in the dungeon, the more likely you are to encounter wandering monsters. It may be more likely to encounter wandering monsters in certain well-traveled areas. Making noise or otherwise attracting attention to yourselves may also increase the likelihood of encountering wandering monsters." This also creates decision points for the players, as they consider the time they're spending in the dungeon, signs of activity in the area of the dungeon they're exploring, and the precautions they're taking (or not) to conceal their presence in the dungeon.</p><p></p><p>The idea that you can't have meaningful decision points without this, to me, is a little odd:</p><p></p><p></p><p></p><p>Again, YMMV. I don't entirely get people who love the procedures, but have no problem with them loving the procedures.</p></blockquote><p></p>
[QUOTE="Greg Benage, post: 8865059, member: 93631"] So in the "rules" case, the players know that the DM is rolling for wandering monsters every turn (B23) or every two turns (B53). Presumably the DM communicates which rule he's using beforehand. This creates a "decision point" for the players, because they know if they spend a turn moving, entering a room, listening, or searching, they may or may not encounter a wandering monster. In the "rulings, not rules" case, the DM says, "The more time you spend in the dungeon, the more likely you are to encounter wandering monsters. It may be more likely to encounter wandering monsters in certain well-traveled areas. Making noise or otherwise attracting attention to yourselves may also increase the likelihood of encountering wandering monsters." This also creates decision points for the players, as they consider the time they're spending in the dungeon, signs of activity in the area of the dungeon they're exploring, and the precautions they're taking (or not) to conceal their presence in the dungeon. The idea that you can't have meaningful decision points without this, to me, is a little odd: Again, YMMV. I don't entirely get people who love the procedures, but have no problem with them loving the procedures. [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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