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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="Campbell" data-source="post: 8865529" data-attributes="member: 16586"><p>On what basis are those judgements being made? What principles are at play? Do thematic priorities ever override game priorities? What is being communicated? How can players be assured of what information is correct and what is conjecture?</p><p></p><p>In what sense are we talking about meaningful decisions here? Decisions in an environment with competitive integrity? Decisions that have an impact on the outcome? Decisions that are personally meaningful? Decisions that show us something about the characters?</p><p><em></em></p><p><em>Judgement and communication </em>tells us nothing about what play looks like or in what ways and how player decisions are meaningful. Game is game is about more than meaningful decisions in the abstract. It's about decisions made in an environment with competitive integrity - one where the right decisions will lead to victory and the wrong ones will lead to defeat (when we control for randomness). Where if we made different decisions there would be different results.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8865529, member: 16586"] On what basis are those judgements being made? What principles are at play? Do thematic priorities ever override game priorities? What is being communicated? How can players be assured of what information is correct and what is conjecture? In what sense are we talking about meaningful decisions here? Decisions in an environment with competitive integrity? Decisions that have an impact on the outcome? Decisions that are personally meaningful? Decisions that show us something about the characters? [I] Judgement and communication [/I]tells us nothing about what play looks like or in what ways and how player decisions are meaningful. Game is game is about more than meaningful decisions in the abstract. It's about decisions made in an environment with competitive integrity - one where the right decisions will lead to victory and the wrong ones will lead to defeat (when we control for randomness). Where if we made different decisions there would be different results. [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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