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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="James Gasik" data-source="post: 8868931" data-attributes="member: 6877472"><p>Not really. Because after all, I'm on this forum talking about the game, which I play as well.</p><p></p><p>Basically, IMO, the game trying to be all things to all people can't really work, because as this thread points out, major changes would have to be made to approach the very old school dungeon crawl (as it was originally played)- to the point where you'd basically be playing a different game.</p><p></p><p>D&D's current iteration is made with some odd assumptions about how the game is played- to the point that I've met few people who are 100% happy about. There's always something that doesn't line up with their expectations or desires. And "oh you can change it" is still a lot of work you wouldn't expect to have to do if this game was truly a combination of all things D&D over the decades.</p><p></p><p>Maybe if the designers had offered more suggestions about how to change the rules set around, or that the modularity that people expected from early dev comments had lined up with reality, I don't know.</p><p></p><p>And then, after summarizing that the game just can't be what everyone wants it to be, you responded with "well it's popular and successful", as if that somehow disproves what I said. You can reply to this post if you like, I won't be responding back to you, since I have no real desire to continue debating this point. If the game is everything you want it to be, and you're happy with that, wonderful!</p><p></p><p>It isn't that way for me, and I don't think I'm a lone voice crying out in the wilderness saying so. And being told that my opinion must be wrong, because of how much money WotC is making at the moment is not helpful in any way.</p><p></p><p>I mean, it could be wrong for other reasons, and that's fine, but being told I'm wrong because I have issues with the popular thing, and similar arguments of "it's successful therefore it is the most perfect D&D that could ever exist" didn't carry any weight for me when Oofta was making them, and they won't this time either.</p><p></p><p>Happy gaming!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8868931, member: 6877472"] Not really. Because after all, I'm on this forum talking about the game, which I play as well. Basically, IMO, the game trying to be all things to all people can't really work, because as this thread points out, major changes would have to be made to approach the very old school dungeon crawl (as it was originally played)- to the point where you'd basically be playing a different game. D&D's current iteration is made with some odd assumptions about how the game is played- to the point that I've met few people who are 100% happy about. There's always something that doesn't line up with their expectations or desires. And "oh you can change it" is still a lot of work you wouldn't expect to have to do if this game was truly a combination of all things D&D over the decades. Maybe if the designers had offered more suggestions about how to change the rules set around, or that the modularity that people expected from early dev comments had lined up with reality, I don't know. And then, after summarizing that the game just can't be what everyone wants it to be, you responded with "well it's popular and successful", as if that somehow disproves what I said. You can reply to this post if you like, I won't be responding back to you, since I have no real desire to continue debating this point. If the game is everything you want it to be, and you're happy with that, wonderful! It isn't that way for me, and I don't think I'm a lone voice crying out in the wilderness saying so. And being told that my opinion must be wrong, because of how much money WotC is making at the moment is not helpful in any way. I mean, it could be wrong for other reasons, and that's fine, but being told I'm wrong because I have issues with the popular thing, and similar arguments of "it's successful therefore it is the most perfect D&D that could ever exist" didn't carry any weight for me when Oofta was making them, and they won't this time either. Happy gaming! [/QUOTE]
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