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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="mamba" data-source="post: 8871218" data-attributes="member: 7034611"><p>matter of perspective I guess, what races / classes / skills / spells there are and what combat looks like is much more core to me</p><p></p><p>nothing, I corrected you and you agreed. If you want an 'and' that would be 'and they never were all that popular to begin with, which is why we no longer have them'</p><p></p><p>none is probably an exaggeration, as I said combat is probably as core as it gets (but can still be adjusted). Some rules that were probably ignored or tweaked on more tables than used them as written are definitely not however.</p><p></p><p>to point out that 5e never (fully) left the dungeon / you can do dungeon crawls in 5e, contrary to what the title indicates. And if 'bring back to the dungeon' is a euphemism for 'bring back micromanagement' then that is not the right direction for D&D to go in imo.</p><p></p><p>The only thing the dungeon needs from my perspective is to be an interesting dungeon. Do less with pure skill checks and care more about the player's descriptions of what they do.</p></blockquote><p></p>
[QUOTE="mamba, post: 8871218, member: 7034611"] matter of perspective I guess, what races / classes / skills / spells there are and what combat looks like is much more core to me nothing, I corrected you and you agreed. If you want an 'and' that would be 'and they never were all that popular to begin with, which is why we no longer have them' none is probably an exaggeration, as I said combat is probably as core as it gets (but can still be adjusted). Some rules that were probably ignored or tweaked on more tables than used them as written are definitely not however. to point out that 5e never (fully) left the dungeon / you can do dungeon crawls in 5e, contrary to what the title indicates. And if 'bring back to the dungeon' is a euphemism for 'bring back micromanagement' then that is not the right direction for D&D to go in imo. The only thing the dungeon needs from my perspective is to be an interesting dungeon. Do less with pure skill checks and care more about the player's descriptions of what they do. [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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