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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="Yaarel" data-source="post: 8871521" data-attributes="member: 58172"><p>What would get my characters into an underground "dungeon"?</p><p></p><p>I cant remember the last time I was in a dungeon. Does Vault of the Drow count?</p><p></p><p>Everything has been in open-air or built-up areas.</p><p></p><p>In some ways, an office building is not so different from a dungeon. But the office building of some aristocrat tends to make more sense.</p><p></p><p>There would need to be a good reason to go there into the dungeon.</p><p></p><p>Why does the dungeon exist? Who paid the obscene amounts of gold to build it? Who built it? Who owns it? Who uses it? For what? What purpose does each structure have? Does this dungeon feel plausible?</p><p></p><p>If the goal is to kill creatures there, there needs to be an unavoidable ethical rationale that justifies this, or better yet, a safe and convenient way to carry out nonlethal combat while doing Home Invasion.</p><p></p><p>A search for an legendary treasure could happen. Perhaps a McGuffin forces characters to capture it. But it is only interesting for one adventure. It would get grindy fast if every adventure was like this.</p><p></p><p>Stealing treasure from an Undead may or may not be ethical depending on the Undead.</p><p></p><p>All classes need to function well underground, especially Druid and Ranger.</p><p></p><p>I hate "low light vision" because it is a pointless ribbon. I strongly prefer normal dayvision and no low light fiddliness. Maybe if low light (dusk?) vision is useful, it would be ok. Something like if any lightsource whatsoever is in line-of-sight (a single star! someone lights a match a mile away!), you see as if in full light of day. That would be easy for a DM to keep track of, and useful enough for a player to bother with.</p><p></p><p>Zero interest in bookkeeping mundane inventory. Heh, I can do that in reallife. Not every character needs to be MacGyver − and even he only did cool stuff.</p><p></p><p></p><p></p><p>I guess the same things that would get me into any adventure would need to be there to get me into a dungeon adventure.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8871521, member: 58172"] What would get my characters into an underground "dungeon"? I cant remember the last time I was in a dungeon. Does Vault of the Drow count? Everything has been in open-air or built-up areas. In some ways, an office building is not so different from a dungeon. But the office building of some aristocrat tends to make more sense. There would need to be a good reason to go there into the dungeon. Why does the dungeon exist? Who paid the obscene amounts of gold to build it? Who built it? Who owns it? Who uses it? For what? What purpose does each structure have? Does this dungeon feel plausible? If the goal is to kill creatures there, there needs to be an unavoidable ethical rationale that justifies this, or better yet, a safe and convenient way to carry out nonlethal combat while doing Home Invasion. A search for an legendary treasure could happen. Perhaps a McGuffin forces characters to capture it. But it is only interesting for one adventure. It would get grindy fast if every adventure was like this. Stealing treasure from an Undead may or may not be ethical depending on the Undead. All classes need to function well underground, especially Druid and Ranger. I hate "low light vision" because it is a pointless ribbon. I strongly prefer normal dayvision and no low light fiddliness. Maybe if low light (dusk?) vision is useful, it would be ok. Something like if any lightsource whatsoever is in line-of-sight (a single star! someone lights a match a mile away!), you see as if in full light of day. That would be easy for a DM to keep track of, and useful enough for a player to bother with. Zero interest in bookkeeping mundane inventory. Heh, I can do that in reallife. Not every character needs to be MacGyver − and even he only did cool stuff. I guess the same things that would get me into any adventure would need to be there to get me into a dungeon adventure. [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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