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General Tabletop Discussion
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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="Clint_L" data-source="post: 8883378" data-attributes="member: 7035894"><p>This is such a myth about 1e. None of the 1e modules were written like that, as far as I can recall, and I never heard of any campaigns that played like that, either. In 1e, you almost always got the loot by killing monsters. Typical sessions had a lot more combat and a lot less story than 5e, because RPGs in general have evolved to be more story focused.</p><p></p><p>I think a YouTuber who was way too young to play AD&D noticed that you got most of your EXP from treasure in it, which is true, and then deduced that therefore people must have logically tried to avoid monsters and just made the game about treasure, which is not true at all. Killing the monsters was its own reward...and almost always the best way to get the loot.</p><p></p><p>Get people back to the dungeon by making really good dungeon adventures. The game has become much more setting agnostic, but there is always room for a great dungeon!</p><p></p><p>If you build it, they will come.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8883378, member: 7035894"] This is such a myth about 1e. None of the 1e modules were written like that, as far as I can recall, and I never heard of any campaigns that played like that, either. In 1e, you almost always got the loot by killing monsters. Typical sessions had a lot more combat and a lot less story than 5e, because RPGs in general have evolved to be more story focused. I think a YouTuber who was way too young to play AD&D noticed that you got most of your EXP from treasure in it, which is true, and then deduced that therefore people must have logically tried to avoid monsters and just made the game about treasure, which is not true at all. Killing the monsters was its own reward...and almost always the best way to get the loot. Get people back to the dungeon by making really good dungeon adventures. The game has become much more setting agnostic, but there is always room for a great dungeon! If you build it, they will come. [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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