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What could One D&D do to bring the game back to the dungeon?
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<blockquote data-quote="pemerton" data-source="post: 8884221" data-attributes="member: 42582"><p>The Dying Earth uses a Resistance attribute. (But attributes in that game are different from, say, a D&D save - you can keep spending down your attribute pool to take rerolls, until your pool is empty. Each attribute has its own fiction-based criteria for refreshing the pool.)</p><p></p><p>What obsession?</p><p></p><p>Fea-bella was able to read the runes without taking a turn, in virtue of her Instinct. This is somewhat analogous to the way a 5e rogue/thief can perform various actions as bonus rather than normal actions (Hiding, Sleight of Hand, etc) - I've never heard these called "obsessions" before, as opposed to say "knacks" or "skill tricks". The Will test was to avoid the ensorcelled runes that compel someone to read them. I lifted the trap from an ICE MERP module - in that system it will have been a Resistance Roll, probably based on either EM or PR. In classic D&D it would be a save vs Spells.</p><p></p><p>Fea-bella's Belief is the result of being cursed by a possessed Elfstone - her Belief is that the stone must be protected. Unfortunately it is currently lost - stolen! Fea-bella's player chose to act on this Belief by trying to bend the seeing throne to her will. The failure to do so is what led to her falling unconscious and hence being dragged off by aptr-gangrs.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8884221, member: 42582"] The Dying Earth uses a Resistance attribute. (But attributes in that game are different from, say, a D&D save - you can keep spending down your attribute pool to take rerolls, until your pool is empty. Each attribute has its own fiction-based criteria for refreshing the pool.) What obsession? Fea-bella was able to read the runes without taking a turn, in virtue of her Instinct. This is somewhat analogous to the way a 5e rogue/thief can perform various actions as bonus rather than normal actions (Hiding, Sleight of Hand, etc) - I've never heard these called "obsessions" before, as opposed to say "knacks" or "skill tricks". The Will test was to avoid the ensorcelled runes that compel someone to read them. I lifted the trap from an ICE MERP module - in that system it will have been a Resistance Roll, probably based on either EM or PR. In classic D&D it would be a save vs Spells. Fea-bella's Belief is the result of being cursed by a possessed Elfstone - her Belief is that the stone must be protected. Unfortunately it is currently lost - stolen! Fea-bella's player chose to act on this Belief by trying to bend the seeing throne to her will. The failure to do so is what led to her falling unconscious and hence being dragged off by aptr-gangrs. [/QUOTE]
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What could One D&D do to bring the game back to the dungeon?
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