Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What could One D&D do to bring the game back to the dungeon?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8887102" data-attributes="member: 42582"><p>If it's compelled then it's not chosen, so I'm not sure I follow.</p><p></p><p>I'm not sure what RPGs you play, and so am not sure why you find this unusual. Saving throws to avoid unhappy consequences are pretty common in many RPGs. In a recent post of yours in another thread you gave the example of failing a Perception check and hence having one's PC fall down a bit. Is that an example of a rule compelling a choice (ie because check was failed, the player is compelled to have their player choose to walk on the bit of floor with a pit)?</p><p></p><p>In Torchbearer, the only significant difference in allocation of scene-framing authority from D&D is the Circles check - in town, a player can make a Circles check to see if their character is able to meet a helpful NPC.</p><p></p><p>The earliest version of this mechanic I know of is the Streetwise skill in 1977 Traveller.</p><p></p><p>A much bigger difference from D&D is that a Torchbearer GM is expected to have regard to key elements of the PCs -their Beliefs, their friends and enemies, their goals - in framing scenes and in narrating consequences.</p><p></p><p>There seems to be some confusion here. The characters explore things in the fiction, and my fiction is as "real" as your fiction. What is different though is that you, the player, explore what the GM has sketched on their notepad. That is not as big a component of Torchbearer play, although it is not absent - the GM is expected to prepare a map and a key for an area to be explored by the PCs.</p><p></p><p>As I just said, this is equally true of Torchbearer. Duran's prison existed before the PCs arrived at it. The shadow caves where Celedhring carried out his devotions to the Outer Dark existed before the PCs entered them. Etc.</p><p></p><p>Whatever "story needs" might be, they are not part of the fiction. They seem to be something that might exist in the real world inhabited by the game participants - the players and GM.</p><p></p><p>You seem to have misunderstood, or at least to have not grasped the techniques in play.</p><p></p><p>Again, speaking for Torchbearer, you can look at my AP thread and see my write-up of Mim's Dell. You will see that it looks very similar to any D&D module map-and-key.</p><p></p><p>And as I posted, with the exception of Circles players in Torchbearer do not frame scenes.</p><p></p><p>But when consequences are narrated, and when scenes are framed, the GM is expected to have regard to certain PC elements. I didn't roll on a random table to see whether or not Duran would request the sacrifice of Megloss - as soon as one of the player raised it as an option, I seized on it, because of the way it pushed the buttons of the characters as played by their players: will Fea-bella agree to such an awful thing to rid herself of her enemy? Will Golin try and cultivate his budding friendship with Megloss? Etc.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8887102, member: 42582"] If it's compelled then it's not chosen, so I'm not sure I follow. I'm not sure what RPGs you play, and so am not sure why you find this unusual. Saving throws to avoid unhappy consequences are pretty common in many RPGs. In a recent post of yours in another thread you gave the example of failing a Perception check and hence having one's PC fall down a bit. Is that an example of a rule compelling a choice (ie because check was failed, the player is compelled to have their player choose to walk on the bit of floor with a pit)? In Torchbearer, the only significant difference in allocation of scene-framing authority from D&D is the Circles check - in town, a player can make a Circles check to see if their character is able to meet a helpful NPC. The earliest version of this mechanic I know of is the Streetwise skill in 1977 Traveller. A much bigger difference from D&D is that a Torchbearer GM is expected to have regard to key elements of the PCs -their Beliefs, their friends and enemies, their goals - in framing scenes and in narrating consequences. There seems to be some confusion here. The characters explore things in the fiction, and my fiction is as "real" as your fiction. What is different though is that you, the player, explore what the GM has sketched on their notepad. That is not as big a component of Torchbearer play, although it is not absent - the GM is expected to prepare a map and a key for an area to be explored by the PCs. As I just said, this is equally true of Torchbearer. Duran's prison existed before the PCs arrived at it. The shadow caves where Celedhring carried out his devotions to the Outer Dark existed before the PCs entered them. Etc. Whatever "story needs" might be, they are not part of the fiction. They seem to be something that might exist in the real world inhabited by the game participants - the players and GM. You seem to have misunderstood, or at least to have not grasped the techniques in play. Again, speaking for Torchbearer, you can look at my AP thread and see my write-up of Mim's Dell. You will see that it looks very similar to any D&D module map-and-key. And as I posted, with the exception of Circles players in Torchbearer do not frame scenes. But when consequences are narrated, and when scenes are framed, the GM is expected to have regard to certain PC elements. I didn't roll on a random table to see whether or not Duran would request the sacrifice of Megloss - as soon as one of the player raised it as an option, I seized on it, because of the way it pushed the buttons of the characters as played by their players: will Fea-bella agree to such an awful thing to rid herself of her enemy? Will Golin try and cultivate his budding friendship with Megloss? Etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What could One D&D do to bring the game back to the dungeon?
Top