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What Could Possibly Go Wrong In a City?

- Appear perfectly pedestrian and normal. When night falls things can change drastically.
What a horrible night to have a curse.

Call me a prude, but cities can be really nasty places in the lower quarters. You could:
- step in horse dung
- brush up against a filthy commoner
- be stuck without a master chef anywhere near
- see bare skin
- be forced to listen to amateur musicians.

Really, it's best to stay within the castle wall whenever possible.
 

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Crucial Simon's Quest reference.

Another thing to keep in mind is that at night, medieval cities would have been pretty darn dark without streetlights (whether your city does or not is up to you).

What a horrible night to have a curse.

Call me a prude, but cities can be really nasty places in the lower quarters. You could:
- step in horse dung
- brush up against a filthy commoner
- be stuck without a master chef anywhere near
- see bare skin
- be forced to listen to amateur musicians.

Really, it's best to stay within the castle wall whenever possible.
 

Things go wrong in towns so often around here (most of the time directly caused by what the PCs do while there) that it's become a trope!

Some basic ones:

- one or more PCs gets press-ganged onto a ship, or into slavery, or to work in the mines...whatever suits the area (can be made much messier if the ship/mine/whatever is owned by the local baron or mayor or equivalent, or if it's a navy ship)
- one or more PCs gets arrested for no reason at all (in fact it's a case of mistaken identity but oh the bureaucracy it'll take to prove it!)
- one or more PCs notice someone discreetly following and observing them (standard operating procedure for the local Thieves' guild when rich-looking strangers come into town)
- a PC gets slipped a mickey in a local tavern and wakes up in an alley somewhere, lost, hungover, and robbed penniless
- a PC catches the amorous eye of an important local or noble and has to deal with being ardently pursued
- a thief breaks into (or tries to) the inn room of one or more PCs while they are sleeping
- some sort of message is mistakenly delivered to a PC instead of its intended recipient (this can lead to all sorts of intrigue if so desired)

Lan-"fact of life: no adventuring party can ever enter any city, town, village or hamlet without disaster and dismay resulting"-efan
 

A fire breaks out. Among the affected areas are parts of the walled compound of a wealthy merchant. In the chaos & confusion of putting the blaze out, some animals escape from the merchant's menagerie.

And no, they aren't all horses...
 


As touched on by Celebrim, the party could be in one part of the city and have to make it across its breadth to get to safety. It's a simple idea that has been made into some fun movies, like 1979's, The Warriors as well as Judgement Night and The Hunted from the 1990s.

http://www.imdb.com/title/tt0080120/

http://www.imdb.com/title/tt0107286/?ref_=fn_al_tt_1

http://www.imdb.com/title/tt0113360/?ref_=fn_al_tt_3

There could be an uprising or violent strike of some kind, again forcing the party to fight for their lives on the run, or possibly even pick sides.

City wide amnesia results from a magical curse/a spell misfire/someone opened a portal to the river Lethe in the city's water supply.
 


* A fire breaks out after a rogue mage carelessly tosses a fireball at some yokel that was rude to him. PCs may need to avoid the fire, the ensuing stampede of panicking townsfolk, be called upon help put out the fire or to rescue innocents. And/or eventually hunt down the mage himself.

* A dangerous band of skilled vagabonds has been murdering members of the city watch when challenged. The PCs may be confused with these individuals, enlisted to help track them down, or just witness one of the murders.

* A plague spreads throughout the city. As well as potential infection of the PCs, civil unrest may arise as casualties or more temporary incapacitation amongst the watch and governing bodies impair their ability to maintain order.

* PCs get caught up in riots that arise in response to some scandal, hated law or tax, execution, point of succession, or excessive public celebration. In addition to the usual hazards (e.g. fire, stampedes, looting, angry mobs bearing pitchforks, angry authorities repressing the rioters) the PCs may have the opportunity to offend or impress large masses of people later on if they do something conspicuous....resulting in many small benefits or annoyances. Or possible conscription into performing some quest or activity for whatever cause is being embraced.
 
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Under siege. Some unknown powerful force has surrounded the city and put it under siege. No food or trade of any kind gets in or out.

The first part could be just surviving the siege. What desperate things would city dwellers get up to? Then you could throw in disease, or things are let loose at the city and they infest it, or it is flooded by the external force.

Finally the mysterious force finally state their terms. Turn over the PC's or they'll crush the city, or let it starve, drown, or die by a thousand little bites, or self immolates.
 

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