Zardnaar
Legend
This is something I threw together in around 5 minutes by copy/paste another thing I was working on hence the abbreviated stats. The idea is a BBEG henchmen of Tharizdun to be added to an encounter in PotA for a 5 member level 7 party. Think NPC gladiator on steroids (+3 CR).
Ezoran II CR 8?
Human Male
Medium Humanoid (chaotic evil)
Armor Class 18(unarmoured defence)
Hit Points 159 (23d8+69)
Speed 60 ft
Str 17 (+3), Dex 18 (+4), Con 16, Int 19 (+4), Wis 18 (+5), Cha 18 (+4)
Saving Throws Str +6, Dex +7, Con +6, Int +7, Cha +7 Wis +7
Skills Acrobatics +10, Athletics +8, Perception +10, stealth +10
Damage Immunity Poison
Spell Resistance Ezoran has advantage on saves vs magic
Condition Immunities charmed, frightened and poisoned
Senses passive Perception 20
Languages Common
Stunning Strike (recharge 5-6) DC 15 (as monk)
Patient Defense (recharge 4-6) as Monk ability
Deflect Missiles (as monk) 1d10+8
Multiattack. Ezoran makes attacks 4 melee attacks or uses death whirlwind. One of those attacks can be with Thud.
Melee Attack- Unarmed Strike. Melee Weapon attack+7 to hit, reach 5’, one target. Hit 11 (1d10+4 magic) bludgeoning damage
Pummel +7 Melee Weapon attack+7 to hit, reach 5’, one target. Hit 11 (1d8+5 magic) bludgeoning damage plus 1d6 necrotic
Death Whirlwind Ranged spell attack+7 to hit, 60/120, one target. Hit 1d8+4 (1d8+5 magic) necrotic damage. All targets within range.
Thud (Very Rare)
Thud is a staff made out of shadow wood- an oak from the shadowfell. It is a +1 weapon that deals an extra 1d6 necrotic damage. Once per long rest it can be used to cast spiritual guards (necrotic damage only). Thud has the finesse property and can only be attuned by a spellcaster.
Ezoran II CR 8?
Human Male
Medium Humanoid (chaotic evil)
Armor Class 18(unarmoured defence)
Hit Points 159 (23d8+69)
Speed 60 ft
Str 17 (+3), Dex 18 (+4), Con 16, Int 19 (+4), Wis 18 (+5), Cha 18 (+4)
Saving Throws Str +6, Dex +7, Con +6, Int +7, Cha +7 Wis +7
Skills Acrobatics +10, Athletics +8, Perception +10, stealth +10
Damage Immunity Poison
Spell Resistance Ezoran has advantage on saves vs magic
Condition Immunities charmed, frightened and poisoned
Senses passive Perception 20
Languages Common
Stunning Strike (recharge 5-6) DC 15 (as monk)
Patient Defense (recharge 4-6) as Monk ability
Deflect Missiles (as monk) 1d10+8
Multiattack. Ezoran makes attacks 4 melee attacks or uses death whirlwind. One of those attacks can be with Thud.
Melee Attack- Unarmed Strike. Melee Weapon attack+7 to hit, reach 5’, one target. Hit 11 (1d10+4 magic) bludgeoning damage
Pummel +7 Melee Weapon attack+7 to hit, reach 5’, one target. Hit 11 (1d8+5 magic) bludgeoning damage plus 1d6 necrotic
Death Whirlwind Ranged spell attack+7 to hit, 60/120, one target. Hit 1d8+4 (1d8+5 magic) necrotic damage. All targets within range.
Thud (Very Rare)
Thud is a staff made out of shadow wood- an oak from the shadowfell. It is a +1 weapon that deals an extra 1d6 necrotic damage. Once per long rest it can be used to cast spiritual guards (necrotic damage only). Thud has the finesse property and can only be attuned by a spellcaster.