EricNoah said:Monsters - as - traps. Like mimics. That's just silly.
Brother MacLaren said:Really depends on the setting. If a setting has a clearly-defined flavor, I'll be leery of anything that throws off that flavor. Especially if it is introduced late in the campaign. Mecha in what I was envisioning as an Arthurian setting? Bubbly 16-year-old girls with pink hair and silly names in Ravenloft? Illithids in Middle-Earth? Characters with my 21st-century liberal's view of democracy and human rights in a Conan game? No thanks.
On the other hand, I've run games in Mystara and Spelljammer, where pretty much anything goes. Some settings need to be restrictive to preserve their feel; others do not.
And the other thing is that certain creatures bring a whole lot of "flavor" baggage with them. By their introduction, they change the tone of a game. Dragonlance races (Kender, Gully Dwarves, and Tinker Gnomes) add a great deal of silliness. Warforged and half-golems add a pulp sci-fi flavor. Athasian halflings add their own flavor (tastes like people), and a "living vampire" or "vampire with a soul" from one accessory or another would add a different flavor (er, again, tastes like people). And, yes, dinosaurs do carry a fair amount of "flavor baggage" in my view.
Arkhandus said:DUDE.Dragonbait said:After reading many things about genra and game-breakers on the internet, I've found that I have a high tolerance to that sort of thing. Who wants to play an intelligent slime? So we are fighting transformers? Ok. Their god is Azatoth? Sure. Humans are the only PC race? I can roll with that. Pokemon are this settings wildlife? Interesting. Freakishly high tolerance.![]()
I SO want to play in a campaign like that. Just for the sheer squirting-Mountain-Dew-out-my-nostrils-and-suppressing-gut-wrenching-laughter-the-whole-time factor. That would be SWEET!![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.