The deal breakers for me include robots, androids, space hampsters. Also, clockwork monsters, dinosaurs, tentacled creatures, and angelic beings based on choirs of angels can be deal breakers depending on the setting and how they are used, but are not necessarily.
Generally, I don't like most of the new monsters created/published by WOTC specifically for 3e. I'd say the number is 90% or more. However, most are not deal breakers. I just would never use them.
As for monsters from previous editions that have been mentioned. have no problem with beholders. I'm also ok with mind flayers if they are established as part of the setting early on.
Displacer beasts, blink dogs, mimics, piercers, rust monsters, etc.? I never use them. They are fine. However, I prefer them to not be at all common. Maybe some mad wizards experiment used once in a campaign if at all.
I guess with the exceptions of robots and androids, it really comes down to why the DM included the monster. To just include them, because " It is DND" doesn't work for me and niether does throwing something into a world if it goes against the setting the DM has established simply, because "I thought it would be a cool fight, challenge, or I thought they were the coolest thing ever".
Generally, I don't like most of the new monsters created/published by WOTC specifically for 3e. I'd say the number is 90% or more. However, most are not deal breakers. I just would never use them.
As for monsters from previous editions that have been mentioned. have no problem with beholders. I'm also ok with mind flayers if they are established as part of the setting early on.
Displacer beasts, blink dogs, mimics, piercers, rust monsters, etc.? I never use them. They are fine. However, I prefer them to not be at all common. Maybe some mad wizards experiment used once in a campaign if at all.
I guess with the exceptions of robots and androids, it really comes down to why the DM included the monster. To just include them, because " It is DND" doesn't work for me and niether does throwing something into a world if it goes against the setting the DM has established simply, because "I thought it would be a cool fight, challenge, or I thought they were the coolest thing ever".
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