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What D&D cliches are you sick of?

You know what I hate? I hate chasing some imbecile villain across hell and back, finally corner him and kill him, only to have him come back as a death knight! So then I have to deal with him and his brand new undead friends, pursue him across hell and back, and kill him again. But you know what? Its not over then! No, the gods can't just let a good villain die! Oh no, that would be way too easy. No, they have a break in their sacreed circle or some ridiculou crap like that and the next hing you know, this guy is being promoted to godhood. Now he's the ultimate evil in the entire campaign setting and its all because I tried to bring some justice to the world. I should do the world a favor and fall on my sword!!!
 

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Altalazar said:
Original D&D players never posted to web bulletin boards in 1974 - that is something exclusive to the 3.x crowd. So I guess that means we won't be hearing from Diaglo anymore, or else he'll be admitting that the new medium is better...
I've been posting on the internet since before second edition came out. :p

One or two of those old posts of mine are still archived by happenstance in places...

Anyway:

The town in the wilderness - without trucking and refrigeration this place has no reason or ability to exist out there like that.

The claim of medieval, without actually using any medieval dynamics other than armor. Actual DnD looks more like the Roman era in everything but the existance of full plate mail - which is largely post medieval.

Alignment. Created only because the game comes from a group of people who were more interested in miniatures simulation than roleplay... Most of us give our characters personalities now... dropping this could only help.

Religion that exists only to heal adventurers.

Adventurers themselves... this large body of people who have no place or role in the social structure... and nobody seems to care about it. Again, if we actually used anything but a society based on the late 20th century western world, merrit has no meaning over pedigree.

Action by alignment, which largely ties to my issue of alignment itself. But this one is more a cliche than a complaint. The old assumption that Orcs act a certain way because of alignment, or the paladin that runs around with detect evil on a stick...

Kender.

Dungeons - most of which are illogical in origin or ecology anyway.

Iconic archetypal labeling - ties to alignment. Everything fits into a simple box with no grey zones. From morality to abilities to every other last piece of existance, DnD in it's default presentation lacks complexity.
 
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Black cloaked people. The sad thing is that since I'm the DM I'm responsible for all of them. Necromancers, cultists, assassins, demons, dark elves...they all wore black cloaks. After several campaign settings were the main bad guy (or at least the villain of the week) always wore a black cloak, one of my players has started trying to harm every black cloak figure he runs across. I'd twist this idea into something mean...except that I'm sick of them.
 

arcady said:
Alignment. Created only because the game comes from a group of people who were more interested in miniatures simulation than roleplay... Most of us give our characters personalities now... dropping this could only help.
I don't know, it does serve a purpose, rules-wise. And spells like "protection from arrogant" and "smite misunderstood with a hard childhood" are just plain silly.
Religion that exists only to heal adventurers.
I don't know. In my campaigns and with my characters, I often use religion as an excuse to beat up people. :D
Iconic archetypal labeling - ties to alignment. Everything fits into a simple box with no grey zones. From morality to abilities to every other last piece of existance, DnD in it's default presentation lacks complexity.
Firstly, that isn't true. While there are some archetypical concepts, a great deal of DnD isn't that way.

Second: The iconic concept has a purpose: Keep the game simple. The alternative is taking roughly half a week for character creation and having character books instead of sheets.
 

KaeYoss said:
I don't know, it does serve a purpose, rules-wise. And spells like "protection from arrogant" and "smite misunderstood with a hard childhood" are just plain silly.

I agree. "Darn. I was sure he was "misunderstood with a hard childhood", but it turns out he's "misunderstood with feelings of deep regret". I knew I should have prepared that spell."
And now for my complaint:

I agree with the "Drizzt Clone" haters. "No...my 2 scimitar wielding Drow Ranger/Fighter isn't exactly like Drizzt! See...he rides a bear! That's much different."
 

Whisperfoot said:
You know what I hate? I hate chasing some imbecile villain across hell and back, finally corner him and kill him, only to have him come back as a death knight! So then I have to deal with him and his brand new undead friends, pursue him across hell and back, and kill him again. But you know what? Its not over then! No, the gods can't just let a good villain die! Oh no, that would be way too easy. No, they have a break in their sacreed circle or some ridiculou crap like that and the next hing you know, this guy is being promoted to godhood. Now he's the ultimate evil in the entire campaign setting and its all because I tried to bring some justice to the world. I should do the world a favor and fall on my sword!!!
That happened in my campaign too... twice ;)
 

KaeYoss said:
I don't know, it does serve a purpose, rules-wise. And spells like "protection from arrogant" and "smite misunderstood with a hard childhood" are just plain silly.

Well, I wouldn't mind seeing a spell called "Magic circle against brooding and angsty" myself. :D
 

go quest, young elf

weeellll. i've done something a bit different with my character.

she's had a perfectly normal elvish childhood. both her parents are wizards, so in the typical rebellious teen-ager thing, she decided to become a ranger with plans on multi-classing to cleric. I'm also playing her as very polite, friendly and gregarious, due to her average charisma (the typical elf has med-high charisma, which accounts for the arrogance).

and the reason why she went out adventuring was to get away from the "Why can't you become a wizard like your younger brother and sister? It's not as if...."

****
concerning the tavern cliche
in most small towns, the local tavern, coffee/tea shop, post-office, barber-shop etc was the main gathering point for most of the populance. so it would be logical for the adventurers to go there in order to glean information/jobs etc. heck. that's true today.
 
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Thieves' guilds that are full of nice and reasonable people who "just happen to be thieves" but who are really good for the city they're in because they keep crime under control or some such rot. I'd much prefer to drop the name "thieves' guild" because of that connotation and, instead, have the Bloods, the Crips, the Colione and Gambino families, and the Cali Cartel. Forget nice thieves with honor and a social conscience.

The idea that only the "real villains" are evil--the villain who murders the PC's wife and children but not the starving commoner with a poisoned crossbow who apparently would rather spend his money on weapons and poison and then attempt to kill people visiting the local inn in order to get food than simply spend 1/5 the price of the crossbow (let alone the poison) on passage to a nearby city where he can get honest work. But, of course, he's a "neutral" victim of the cruel misfortunes of society.
 

Speaking of Thieves Guilds:

The idea that there's just one, and not a host of them locked in violent competition.

The idea that someone not born locally could join.

Even a spell like Protection from Evil could work without alignments... But DnD players are so used to thinking in such simple basic 'typed' ways...


Speaking of 'common evil', I grew up in the inner city and when I get those 'mid western suburbanite types' with their 'Vile Darkness' and other such comic bookish evil I can easily 'squick them' way beyond that just be 'acting normal' - shifting my baseline for the moral compass to something more born of the urban reality I know rather than the one in those action movies, hip hop videos, and comic-book themes like the Book of Vile Darkness.
 
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