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What D&D cliches are you sick of?

53) Old gamers trying to recapture lost youth by constantly droning on about how great some older, crappier edition of the game was.


Not that we have anyone like that here ;)


Darkness said:
The economy. Too much gold; silver taking the place of gold (and gold the place of platinum, etc.) would be more to my liking.

I have to ask - what practical difference would that make? You would simply exchange an abundance of gold for an abundance of silver (assuming you'd still use the recommended treasure allotment, just changed over to silver). I assume it is solely a flavour issue.
 
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diaglo said:
49) power ups. :rolleyes:

50) rolling diplomacy/skill checks without doing or saying anything else :rolleyes:

51) gaining ability stats :rolleyes:

52) point buy :rolleyes:

edit: you can guess where i'm going with this ;)

Original D&D (1974) is the only true game. All the other editions are trite. :p

Funny, but when I think of cliches, most of them started with oD&D.
 
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5X) People forgetting about rule 0...

Who says any of this stuff has to be an issue? Just change it ;)

Oh and what is wrong with using a tavern as a center for an adventure? It is one of the few truly public spaces were people can gather easily and talk about what they want to talk about. Should the PCs go door to door or stop people in the street to do gather info checks? Hehe. To see this in action go to some back roads town in England and walk into their pub (and they will have one even if the population is 50 people) and just listen to the conversations that go on… quite interesting… if you can figure out what the hell they are saying hehehe.


Borc Killer
 

diaglo said:
49) power ups. :rolleyes:

50) rolling diplomacy/skill checks without doing or saying anything else :rolleyes:

51) gaining ability stats :rolleyes:

52) point buy :rolleyes:

edit: you can guess where i'm going with this ;)

Original D&D (1974) is the only true game. All the other editions are trite. :p

Original D&D players never posted to web bulletin boards in 1974 - that is something exclusive to the 3.x crowd. So I guess that means we won't be hearing from Diaglo anymore, or else he'll be admitting that the new medium is better...
 


Altalazar said:
Original D&D players never posted to web bulletin boards in 1974 - that is something exclusive to the 3.x crowd. So I guess that means we won't be hearing from Diaglo anymore, or else he'll be admitting that the new medium is better...

did you ever see Wargames? ;)

that's the way we did it back then. you called directly to someone else's board.

even back in the early 80's gamers were computer geeks too. ;)

i'm not saying it's better. i'm saying i keep up with all that's out there. ;)

yes, i know how to use punch card technology but i also have Word on my PC. :eek:
 

The Common tongue and the adventurers meeting in the tavern are the two clichés that really bother me. On the other hand, I really do like point buy. So your mileage may vary.

-Psiblade
 

diaglo said:
did you ever see Wargames? ;)

that's the way we did it back then. you called directly to someone else's board.

even back in the early 80's gamers were computer geeks too. ;)

i'm not saying it's better. i'm saying i keep up with all that's out there. ;)

yes, i know how to use punch card technology but i also have Word on my PC. :eek:

As you know how to use 3E - but that doesn't change the fact that here you are using the new, 3rd edition technology and not the dial-in crappy text bulletin boards - so you must be admitting that the new, 3E medium is superior to the 1974 edition...
 

Nightfall said:
666) Gamers whining on message boards in various extremes about stuff they hate. Can we all just game in FUN for once? :p

That is definitely a huge cliche that I hate - Every rule change is a disaster that ruins the game.

Another is people complaining that the latest edition is only for munchkiny power-gamers while older editions were perfect, or maybe not perfect, but had their charms that made them superior. People still don't realize that munchkinism is in the hands of the DM.
 


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