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What D&D Thing Has Changed The Most
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<blockquote data-quote="Lanefan" data-source="post: 8653244" data-attributes="member: 29398"><p>Consider the following:</p><p></p><p>A surly warrior with a broken past seeking personal redemption; a man of decisive action and few words, but when he does speak his words carry the weight of long years of painful experience. Doesn't make friends easily but when he does those friendships last for life. Secretly carries a child's toy as a reminder of happier times. Catchphrase: "There's a lot about me you don't know."</p><p></p><p>A happy-go-lucky magician who can and will find something to laugh at in any situation; who thinks consequences are for the birds and that all that matters is here-and-now enjoyment; and while quite competent at casting his spells has the wisdom and life experience of a shoe, as his sometimes-naive statements and pronouncements - and sometimes-bizarre spell targeting - would indicate. Makes friends very easily but forgets about them if separated for more than a few days. Hook and catchphrase: while obviously pulling out or holding components for a dangerous A-of-E spell, "How high is the ceiling?"*</p><p></p><p>A down-to-earth no-nonsense woman who just wants to get the job done ASAP so she can get home to her farm before her hired help run the place to ruin; who would rather talk than fight but who can fight if she has to; and who always seeks the most efficient and practical solution to any situation. Makes friends easily but doesn't tolerate fools, and will often end up trying to "herd" her companions as a shepherd would her flock. Hook and catchphrase: hands on hips, "Are you kidding me?"</p><p></p><p>Assuming the existence of some sort of available caster option for the second one, in what system or mechanical background could I not play any of these three exactly as written?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8653244, member: 29398"] Consider the following: A surly warrior with a broken past seeking personal redemption; a man of decisive action and few words, but when he does speak his words carry the weight of long years of painful experience. Doesn't make friends easily but when he does those friendships last for life. Secretly carries a child's toy as a reminder of happier times. Catchphrase: "There's a lot about me you don't know." A happy-go-lucky magician who can and will find something to laugh at in any situation; who thinks consequences are for the birds and that all that matters is here-and-now enjoyment; and while quite competent at casting his spells has the wisdom and life experience of a shoe, as his sometimes-naive statements and pronouncements - and sometimes-bizarre spell targeting - would indicate. Makes friends very easily but forgets about them if separated for more than a few days. Hook and catchphrase: while obviously pulling out or holding components for a dangerous A-of-E spell, "How high is the ceiling?"* A down-to-earth no-nonsense woman who just wants to get the job done ASAP so she can get home to her farm before her hired help run the place to ruin; who would rather talk than fight but who can fight if she has to; and who always seeks the most efficient and practical solution to any situation. Makes friends easily but doesn't tolerate fools, and will often end up trying to "herd" her companions as a shepherd would her flock. Hook and catchphrase: hands on hips, "Are you kidding me?" Assuming the existence of some sort of available caster option for the second one, in what system or mechanical background could I not play any of these three exactly as written? [/QUOTE]
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