KaeYoss said:The DC is too low, IMO. With Concentration maxed out (no-brainer) and Skill Focus (something that becomes a must under these circumstances) Even a 1st-level caster will have more than 50% success chance - and it only gets higher later on. This will make sorcerers all but obsolete.
This could work with one or more of these changes:
- Raise the DC to 20+ spell level
- Make it require a feat (or even more feats - one per school)
- make it cost an additional standard action to switch the spell
- Require that a spell of a higher level will be sacrificed
Yes, I was on the fence concerning the DC.
But, the issue I ran into was, what if someone doesn't min-max their character, just to accomplish this?
Paladins and Clerics get very few skill points. So, if they beef up their concentration to a very high level, they can rarely do much else.
Wizards, Rangers, and Druids get more skill points, but I had no problem with Rangers and Druids effectively getting the ability to swap in Cure spells with a low failure chance (I've always thought Clerics had an unneccessary major advantage this way).
The real issue becomes Wizards vs. Sorcerers.
I like your idea of an additional standard action to switch the spell. I think I'll add this to my house rule. This makes this a little less effective in combat and allows the Sorcerer to shine more. And on those occasions where it does not work, the spell caster uses up two rounds to accomplish nothing (except maybe movement).
But raising the DC to 20 forces spell casters to focus so much on concentration that it totally waters down the rule (75% failure at low level) for characters that do not min max so much.