Gothmog
First Post
Books I regret buying:
Epic Level Handbook- BLAH. Complete waste of time.
FRCS- I have no idea why I got this. I hate the Realms. I think I got it because someone told me it reminded them of the original gray box Realms. HA!
Psionics Handbook- very poorly executed, and very boring. I'm not a big psionics fan, but this book left me wondering why bother?
City of the Spider Queen- just a meatgrinder dungeonhack full of drow. Pretty book though.
Magic of Faerun- completely broken munchkin dream.
WotC Splatbooks- wow, these are pretty much useless. The basic ideas are so out there I can't ever see using them.
Rituals & Relics- some interesting ideas, really shoddy mechanics.
Gamma World PH- wow, I had no idea GW could be made so boring. And the nanotech is stupid.
Arcana Unearthed- after all the hype, I figured it would be really good. After I read it, I can't see using a single thing out of that book. The mechanics seemed ok, its just a style of play I have absolutely no interest in.
Draconomicon- wow, I didn't know dragons could be made so boring and predictable. I know lots of folks love it, but for me it codified too much about dragons, and didn't expand on them as much as define them.
Books I LOVE:
3.5 books
Fiend Folio
Book of Vile Darkness- about 80% of the stuff is great stuff for villians
Midnight and all its sourcebooks- 'nuff said.
Book of the Righteous- great book full of wonderful campaign and background ideas.
Liber Bestarius
Penumbra Fantasy Bestiary
Legions of Hell and Armies of the Abyss- can't wait for Book of Fiends!
Skull & Bones
Testament
Heck, anything Green Ronin makes
Freeport stuff- pretty much everything
FFG Legends & Lairs series- all of it!
Mongoose Quintessential line- has some mechanics issues, but MUCH better ideas than the other classbooks out there. I have gotten lots of use out of them, and never found them to be as game-breaking as the WotC stuff.
Classic Play Book of Dragons- what the Draconomicon should have been
Dynasties & Demagogues and Crime & Punishment- great stuff for the campaign world to help it make logical sense
MMS:WE- the BEST medieval source for a campaign world I have yet seen.
Fields of Blood
Darwin's World 2nd edition- the best post-apocalyptic setting out there
Epic Level Handbook- BLAH. Complete waste of time.
FRCS- I have no idea why I got this. I hate the Realms. I think I got it because someone told me it reminded them of the original gray box Realms. HA!
Psionics Handbook- very poorly executed, and very boring. I'm not a big psionics fan, but this book left me wondering why bother?
City of the Spider Queen- just a meatgrinder dungeonhack full of drow. Pretty book though.
Magic of Faerun- completely broken munchkin dream.
WotC Splatbooks- wow, these are pretty much useless. The basic ideas are so out there I can't ever see using them.
Rituals & Relics- some interesting ideas, really shoddy mechanics.
Gamma World PH- wow, I had no idea GW could be made so boring. And the nanotech is stupid.
Arcana Unearthed- after all the hype, I figured it would be really good. After I read it, I can't see using a single thing out of that book. The mechanics seemed ok, its just a style of play I have absolutely no interest in.
Draconomicon- wow, I didn't know dragons could be made so boring and predictable. I know lots of folks love it, but for me it codified too much about dragons, and didn't expand on them as much as define them.
Books I LOVE:
3.5 books
Fiend Folio
Book of Vile Darkness- about 80% of the stuff is great stuff for villians
Midnight and all its sourcebooks- 'nuff said.
Book of the Righteous- great book full of wonderful campaign and background ideas.
Liber Bestarius
Penumbra Fantasy Bestiary
Legions of Hell and Armies of the Abyss- can't wait for Book of Fiends!
Skull & Bones
Testament
Heck, anything Green Ronin makes
Freeport stuff- pretty much everything
FFG Legends & Lairs series- all of it!
Mongoose Quintessential line- has some mechanics issues, but MUCH better ideas than the other classbooks out there. I have gotten lots of use out of them, and never found them to be as game-breaking as the WotC stuff.
Classic Play Book of Dragons- what the Draconomicon should have been
Dynasties & Demagogues and Crime & Punishment- great stuff for the campaign world to help it make logical sense
MMS:WE- the BEST medieval source for a campaign world I have yet seen.
Fields of Blood
Darwin's World 2nd edition- the best post-apocalyptic setting out there